10/23/2011

Ratchet & Clank: The Arcade game


So assuming you could even find one these days, Ratchet and Clank: All 4 One is pretty much what you would expect had you walked into an arcade and found a game cabinet baring its likeness. Whether or not this is a good thing is up for some debate. All 4 One delivers plenty of the trademark humor, huge fantastic boss battles and colorful fun worlds the series is known for, yet strips away a lot of what fans love. There is no exploration and minimal upgrading to your weapons, which is done by buying them through bolts acquired rather than through continued use. While the 4 characters have a unique special attack, for all intents and purposes they play the exact same. And the game removes a lot of incentive for co-op play in the first place, since only the host retains any bolts or skill points gained in play. I should say that while this may make it sound like a game I'm completely bashing, I still find it a fun and enjoyable title, but it doesn't have a lot of what makes a Ratchet & Clank game, and things that could've kept the multi-player interesting and long-lasting weren't implemented well or at all. Would I happily pop in a dollar and play this on occasion with buddies at an arcade? Absolutely. Is it something that would be constant presence in my PS3? Not a chance. It's fun but pretty much instantly forgettable with no real hook to bring you back once you've gone through it. Hopefully the next R & C game will be a return to form.



Nintendo is clearly pulling out all the stops in order to really convince people that it's worth buying a 3DS. In addition to Reggie's plug here, they had yet another big conference this past Friday, announcing things like a sequel to Find Mii (yes!) And bonuses for people who buy games and join club Nintendo such as  chance to win a Mario-themed 3DS. Will all this pay off with big holiday numbers? And if it does, will they buy the ugly-ass slide pad add-on? We'll just have to see. I would certainly take a lot of convincing to buy a $20 add-on controller that requires an extra battery frankly.

That is all for today, I should have another post up Tuesday or Wednesday. Until then, here's you BIG BANG OF THE WEEK:

10/18/2011

Top Ten Heroes that deserve the Rocksteady treatment...

I really didn't see much of a point in posting impressions on Arkham City, it seems blindingly obvious to everyone that this is one of the greatest games ever and you can see that within minutes and I pretty much agree. Rocksteady has proven beyond a shadow of a doubt that Asylum was no fluke. If anything it was a warm-up. The real question is what's next? While a third Batman game is almost a certainty, I would love to see a Rocksteady-esque take on other superheroes. Here are the top ten I'd really love to see Rocksteady get their hands on:



#10: Superman-Might as well get this one out of the way, because it's so goddamned obvious. Superman has yet to be in a good game, and is in fact responsible for one of the worst titles ever. Sure, he's nearly invincible, which presents a challenge in keeping true to the character and yet making the game interesting. But I think Rocksteady would see this as a challenge, not a problem. He's also got a large gallery of friends and villains that haven't been well-represented either. I think you could make one based in Metroplis, focusing mostly on his Earthly enemies such as Luthor and Toyman, and if that works well maybe expand to his more otherworldly foes like Darkseid and Mongol in a sequel. This might be the hardest one to get right, but it seems like it's an almost necessary next step.


#9: Green Arrow:  A huge criticism of Green Arrow is that he's basically a Batman clone with arrows. Both rich billionaires who regularly employ teen sidekicks, it's easy to see why. What better way to establish differences than have Rocksteady take a crack at him saying, sure he's got a lot of similarities to Batman, but how do we highlight the differences? The most obvious way would be to really focus in on distance fighting and stealth. Arrow is no Batman in hand to hand combat, so he'd have to be a little more creative, but creatively using his arrows could be a lot of fun.



#8: Green Lantern: Arguably as hard if not harder to get right than Superman, but oh what a game this could be if done right. Although something based on Earth could work, a space-based adventure would be far more fitting, and something completely different for Rocksteady to tackle.



#7:  The Question: I think the Question would actually be quite easy to make a game for with the L.A. Noire template. Just throw in a little stealth and action, but focus on the investigation and interrogation side of things and you've got a game that fits Q downpat. He wouldn't even need a decent rogue's gallery, you could throw in  some major but normal DC mob boss like Zucco or Falcone as the primary villain. Throw in some crazy conspiracy mystery and you'd pretty much have the essential Question game.



#6: The Punisher: Much like the Green Arrow, the Punisher draws a lot of comparisons to Batman. Family was murdered by criminals, becomes a vigilante, yadda yadda yadda. Some would argue he's basically Batman with guns, and they wouldn't be horribly far off. An easy thing that would work is take the basic Batman template and throw in guns, but I would expect Rocksteaady to be more creative with that, really ramp up the action and make it run and gun gameplay, maybe something a little like Uncharted.



#5: Dr. Strange: Aside from a few supporting roles, the Sorcerer Supreme hasn't had much of a role in games, and it's a shame, because while his powers are a little vague and hard to define, he's got an interesting enough rogue's gallery and universe to make a more compelling game than most more famous heroes. You could go a lot of different ways with this but an action-rpg where you can upgrade abilities and learn new spells as you go would be extremely awesome.



#4: Daredevil: This one's almost too goddamn easy. Daredevil pretty much is Marvel's Batman in terms of the fact that he deals with mostly with regular mobsters and crooks in a crime-ridden slum and his style of fighting is pretty identical as well. You could probably just copy Arkham City filling it with established Daredevil enemies like Kingpin and Bullseye instead. And I'd be more than ok with that frankly.



#3 Aquaman: Yes Aquaman, even with your sliced off hand, you are still not a badass. You are still the joke of the DC universe no matter how many times they try to re-invent you. You know what could easily fix that?  A kickass game from Rocksteady. This could easily big the biggest challenge for any team because it could be goofy, but put his biggest villains in a Bioshock-like sunken city with some solid combat and I think you'd have a winner in your hands.



#2: Deadpool: Rocksteady might not be able to top a game as awesome as Arkham City, so why try? How about instead make a game that pokes fun mercilessly at it? Deadpool is huge right now and a game that features him spoofing good and bad superhero games alike could be very cool. It could be like the Serious Sam of superhero games.



#1. Teenage Mutant Ninja Turtles: To someone who has only seen the cartoons or movies, this may seem like an odd choice. But anybody who has read the original graphic novel knows there is a much more serious side to the green dudes who are mainly known for their love of pizza and goofy antics.  You could have some seriously awesome ninja stealth and combat, loaded with fanservice, but keeping to more normal enemies like Baxter Stockman and the Rat King with of course Shredder as the main villain. Co-op play would be a good idea, but not a necessity. This is easily the title I would most like to see Rocksteady or really any solid developer tackle and give it a serious run.


Ok that's the list. I should be back Thursday or Friday with an All-4-One review and possibly other stuff. Til then, here's your FREE GAME OF THE WEEK: The Binding of Isaac

10/16/2011

Character packs are the new horse armor...

Arkham City, arguably the biggest game of the year comes out Tuesday, already crammed with fanservice. In an unusual move of confidence, most reviews are out already so clearly there was no embargo but as expected the reviews are stellar so it's not like they had anything to worry about. The worrying thing is what's being offered in terms of DLC. You've already got Catwoman requiring either a brand new copy or $10 extra, then there's Robin & Nightwing, costing $7 a piece. Granted, none of this stuff is necessary, and of course perceived value is relative, but that seems a lot for one character not too mention it seems like milking the game bone dry already. I can't wait for the Blue Beetle & Booster Gold packs myself. I'll probably have a lot more on Arhkam City itself in my next post, which will most likely be sometime Tuesday after I've had a little time with the game.

Another huge game that's coming out Tuesday, but probably shouldn't have is Ratchet & Clank: All 4 One. Because Ratchet & Clank is a truly great series that has been a reliable staple for Sony, but it's never been a mega-hit on the level of God of War or Halo, and to stand out in the shadow of Arkham City it would need to be that. Surely, it offers a solid alternative with its humor and co-op play, but if it had merely been released say in September which was overall a weak month, it would have gotten plenty of attention. I certainly am getting it along with Arkham City because I love the series and it offers a different kind of multi-player from the usual fragfests most mp offers.

Ok, that;s pretty much all for today, I might post again before picking up Arkham City & All 4 One, but if not my next post will definitely be impressions of those 2 titles. In the meantime, here's your BIG BANG OF THE WEEK:

10/11/2011

It's Felicia Day!

In case you aren't aware of the incredibly talented (and downright adorable) Felicia Day, today brings you several ways to get yourself acquainted. First up, the 5th season finale of her incredible web series, The Guild is up on Xbox live today. It's easily the best web series out there, far funnier than most network sitcoms, managing to dole out more laughs in 5 minutes than they do all season, and it's free to watch so if you haven't seen it yet it's easy to catch up which since the episodes are so short you can probably do in a day (seriously, each season runs at most a couple of hours).
Then she's pulling double duty for the Dragon Age franchise, starring in a new web series based on it called Redemption, which you can watch the first episode of below:



And she's also a character in the latest Dragon Age II dlc, Mark of the Assassin, which seems to be a good way to keep yourself busy until Arkham City hits next week. In other words, it's an awesome day to be a Felicia Day fan, And frankly if you aren't there's something horribly wrong with you...


That's it for today, but I think I'll be able to post once more this week (most likely the weekend). Until then, here's your FREE GAME OF THE WEEK: Dragon Age Legends Remix

10/10/2011

WATCHA GONNA DO WHEN HULKAMANIA RUNS OVER KINECT!!!


I know there are a couple of surprisingly good core titles for Kinect such as Child of Eden and The Gunstringer, but releases like this starring a guy who is clearly desperately clinging to his last minute of fame are much more representative of the overall catalog and keep Kinect pretty much at an expensive niche at best (do you really want to pay that much just to say voice commands in Mass Effect 3?) and just a silly Wii wannabe knockoff at worst.

Speaking of Mass Effect 3, multi-player has pretty much been confirmed, but with not a whole lot of details on how it will play out so far. I think this is a terrible, terrible idea. The gameplay in this series does not lend itself well to multi-player at all. This really seems like a desperate attempt to shoe-horn this in so it can have a wider appeal. But I can't imagine anyone who had no interest in the series before picking up the latest chapter simply because it has multi-player. I would support an MP-focused game set in the ME universe, that would make perfect sense. But it would require a pretty drastic change to how Bioware games play in general so I'm willing to be this will be a spectacular failure. But frankly as long as the single-player doesn't suffer, I could care less.

And that's really all I have for today. I have a pretty packed week, but I should be able to get at least one more post in, most likely Wednesday. Until then, here's your TRAILER OF THE WEEK: The Raven

10/04/2011

PS2 games on the PS3? What a novel idea...

It's not as big a deal as it used to be, but there was a pretty big stir when Sony decided to no longer make PS3's backwards compatible, especially since the Wii offers complete backwards compatibility & most original Xbox titles work on the 360. Now granted, this was a lot more important when quality PS3 titles were few and far between in the early days of the system, but it's still something Xbox and Wii owners  can lord over PS3 owners. I know I was pretty pissed when my backwards compatible 40 gig died and my options were to either spend a ridiculous amount on ebay for another or buy a new one that lacked the feature for far cheaper.

Well now Sony has decided to sporadically release "rare" PS2 titles as downloadable titles for the PS3. These will be straight and dirty ports with no enhancements, so if you already own the games, not a whole lot of incentive. The good news is the rumored price point is $10 for these games. This is good news when most good PS2 games easily run $20 or more used, and can be ridiculously high brand new (i.e. Godhand, which is in the first batch, is a weird little cult game but goes for $70 brand new on Amazon). So this may end up being a good move, depending on what gets released. I personally would love to see Persona 4 show up for $10, it still runs around $40 most places. What would really make this a sweet plan is to see some imports that never made it stateside, but that might be hoping for too much.

That is all for today, I should have another post up by Saturday. In the meantime, here's your FREE GAME OF THE WEEK: The Last Stand

Batman's still > than Spider-Man..

Ok seriously, what has happened since that supposed watershed moment in 2009 when Arkham City was released? This was supposed to bring in a huge renaissance of awesome super-hero based video games. We have had plenty of super-hero games in the last 2 years, and nothing has really changed, has it? Still one craptacular licensed game after another with no real sign of improvement. The one that stood out from the crowd was Spider-Man: Shattered Dimensions. It actually got rave reviews. I am a huge Spider-Man fan, I would love for there to be a great Spidey game. Shattered Dimensions was far from it. The camera was awful, the dialogue a pale imitation of any of the Spider-Men in it and the controls were pretty sub-par. Especially the incredibly terrible, nearly unplayable "Noir" levels which were a pale imitation of Asylum's whole stealth motif.

So I'm not horribly excited about the same developer releasing another Spider-Man game, which comes out tomorrow. That being said, they certainly trimmed the fat here, only focusing on regular Spider-Man and the 2099 version, which seems to form a more cohesive story. I guess if they actually improved the camera and combat it might be worth a look. I might rent it if I have time and opportunity, if so I'll post a review.

The other big release this week is RAGE from shooter gods id Software. But a lot has changed since the glory days of Doom & Quake. The FPS landscape is ruled by the likes of Halo & Modern Warfare & Battlefield. Rage will have to be something really special to stand out in what is an incredibly crowded field. My hunch is it won't, and as I only play shooters once in blue moon as is, I doubt I'll get around to it anytime soon.

-That's pretty much it for today, I should almost certainly have another post up tomorrow, but til then, here's your TRAILER OF THE WEEK:  The Grey

10/01/2011

My Top Ten RPGs of all time! For now...

Yup here it is, my totally flexible, ever-changing current favorite rpg list. I look at a lot of all time bests list and they seem so rigid, especially the ones seemingly completely stuck on previous eras as the only "golden age" of gaming. Also while I am a huge rpg nerd, I certainly have not played every game currently out there, so this is just a best of list of the ones I've played so far, which over the years is a fairly large amount.



#10. Kingdom Hearts: The second game might have been a lot more polished, but it's hard to top the original in terms of the wonder and wow factor that came along with the seemingly impossible but completely awesome merging of two universes like Disney & Square. Interacting with legendary characters from both never loses its appeal. I have gone through the game many many times and what it manages to really capture better than most is a pure sense of fun and imagination, Now if they'd just finally getting around to making another one for home consoles instead of releasing portable spin-offs...

#9. Lunar: The Silver Star: Now most probably played the very good re-release on the PS one but that was just a little extra polish to what was already a fantastic game and one of the few reasons to own a Sega CD. The battles were admittedly a tad simplistic and didn't require a whole lot of strategy overall, but what really makes the game stand out is the fantastic music and extremely fun and funny characters along with some of the funniest npc dialogue you'll ever run into.



#8. Super Mario RPG: Legend of the Seven Stars: Mario in a rpg? Surely you must be joking! It's amazing to see that what probably started off as a novel experiment has become one of the great rpg franchises. I have played and loved every Mario rpg since the first, but the series wouldn't have gotten anywhere if the original hadn't been completely fantastic which it was with a great fun story and the really novel idea of actually teaming with Bowser to stop a common foe along with the introduction of a turn-based yet interactive battle system that was really innovative at the time and still implemented a lot to this day. I'd really love to see a full-on sequel incorporating favorites from this and the Paper Mario series someday, but that's probably too much awesome to hope for.

#7.  The Elder Scrolls IV: Oblivion : I have actually never beaten Oblivion. I probably could have done it quite easily, the main quest is very direct and not all that.... oooohhhh what is that fortress/cave/temple over there?!? As most who have played it can tell you, there's just so much to do in Oblivion that it could take you years to actually get around to doing the main quest. Who has time to stop invading demons from another dimension? I'm busy becoming the head of all the guilds! I seriously do not think there is another game I have poured so much time into, it easily clocked in at a couple hundred hours by the time I finally stopped playing. If Skyrim is actually better, I may never need another game ever again...



#6: Rogue Galaxy: The PS2 was host to a ton of fantastic rpgs, and IMHO Rogue Galaxy was the best of the lot. It had a fantastic and fun story about SPACE PIRATES! Which needs to be a theme more often. The battle system was just a lot of fun and you could lose tons of hours doing side stuff such as synthesizing equipment or hunting down bounties or even competing in insect tournaments. All balanced by a fun and memorable cast.



#5: Shining Force II: I love me a good turn-based strategy rpg. And while there have been plenty of great ones since the 16-bit days, none has really held me in it's thrall quite like SF II. The huge cast, tons of classes and unlike most games in this genre, you could bring a huge party into battle (where as most limit you to a small party no matter how many characters you have) making it really feel like you had an army at your hands.



#4. Star Wars: Knights of the Old Republic: The year was 2003. George Lucas had just tried his hardest to destroy any love for Star Wars with the absolutely terrible Episodes I & II. Star Wars was pretty much beginning to lose traction, something previously unthinkable. Then KOTOR happened. The history of Star Wars games is not great to say the least, but Bioware is pretty much like the Pixar of the gaming industry, and this was their Toy Story. Throwing out a lot of what fans were familiar with and placing it back in a time when Jedi were plentiful worked pretty brilliantly.  A great story with a fantastic twist few saw coming. This was also the first game to really go into the whole morality system that has anchored most Bioware games since, which really allowed for the feeling that you were truly driving the story rather than just along for the ride. Add in a cast that stands right up there with the best Star Wars characters and you've got an epic classic that's hard to top.



#3. Final Fantasy IX: No list of best rpgs is complete without a Final Fantasy in there. I've enjoyed nearly the entire series, but IX is my favorite, mainly because it does an excellent job of blending what the FF series was in the 16-bit days to what it was moving towards in the future at the time. I won't argue whether the FF games have gotten worse or better, but this was a fantastic mix of the old and the new, along with a really fun story and battle system, along with my favorite FF character, Vivi. Also one of the best endings I've ever seen in a game, period.


#2: Secret of Mana: Magical. There's really no other word to describe how playing Secret of Mana feels. To be fair it lacks the fantastic story and truly memorable characters of a lot of other great rpgs, but it manages to create a wondrous journey backed by a beautiful soundtrack and managed to do right a lot of things modern games still don't do like have multi-player in an rpg! Not to mention mostly competent A.I. partners that didn't get themselves knocked out every couple of minutes (I'm looking at you, Donald Duck, though that can apply to characters in KOTOR and Rogue Galaxy as well). A great weapon upgrading system and a battle system that never got boring. You can easily still see this game's influences to this day, even if it's not really given credit for it.



#1. Chrono Trigger: This shouldn't really be a surprise, but then it's hard to be surprised by pure perfection such as Chrono Trigger. The combo-attack system was revolutionary then and I haven't really seen anything that comes close. The huge number of possible endings was a first and is still rarely topped. The easter eggs added tons of extra hours to a game that was already pretty lengthy. It also manages to tell a touching story filled with all the comedy, action, drama and romance you could pretty much ask for. This is the perfect rpg, and while I remain open to the idea that something better may eventually come out, I seriously doubt it.

Ok that's the list, but it's not a statement of fact. Better games may and in fact will probably come along, so if I need to do a big update to this list at some point I will. I should mention I excluded games where you might actually argue that they aren't rpgs, such as Legend of Zelda & Mass Effect, otherwise those would definitely be near the top. I might have another post tomorrow, but most likely it'll be Monday. Until then, if there's a game on this list you haven't played, you really owe it to yourself to check it out however you can.

9/28/2011

Too Mutant...


I rented X-Men: Destiny and played it for a few hours this morning, it's extremely reminiscent of Silicon Knights last effort, Too Human, which overall isn't a good thing. It's got some big positives, any X-Men will be thrilled at interacting with many minor and major characters from the comic series, and the customization that is allowed is fun and interesting, if a little simplistic. But the game just feels sloppy and unfinished in a lot of ways. The whole game looks like an original Xbox title with a slight HD upgrade. The combat is pretty sluggish, which makes you less effective at fighting than you really should be, and there's just not much variety to the combat. Admittedly I had fun with what I did play, but I was several hours in and nearly every other review clocks a playthrough at roughly 5 or 6 hours. This would be fine for a downloadable title, and frankly, if this were say a $20 downloadable title, I'd actually probably recommend it overall as it would be a fun romp for a few mindless hours, but as a full retail release this is pretty unacceptable. Maybe hardcore X-men nuts caan justify it, but everyone else should probably give it a pass and just wait a few weeks til a far superior super-hero game is due out (that'd be Arkham City).

That's really all I got for today, but I should have another post up either tomorrow or Friday. In the meantime, here's your BIG BANG OF THE WEEK:

9/27/2011

Terra Nova needs TUROK!!!

Ok not really, but I'm watching the much-hyped Dino series Terra Nova, about people from the future going back to a time when Dinosaurs roamed the Earth, and it seems given all the giant reptiles that want to make a tasty snack out of humans, someone like Turok could've been very useful. What do I actually think of the show? The pilot works as a fun mindless action romp, but I'm not really sure it has any legs. It was entertaining enough for me to give it a chance, and it seems like Fox will give this at least a full season unlike many promising sci-fi shows.

The biggest video game release (at least that's a new game and not a re-release) this week is X-Men: Destiny. It seems on the surface to have some of the ingredients for Arkham Asylum, such as no movie or TV series tie-in and has a fairly original concept of having an original hero and choosing between either the X-Men or the Brotherhood. That being said, developer Silicon Knights doesn't have the greatest track record as of late, the 3 choices of characters seem like lame stereotypes instead of  custom character most games would let you make, and frankly it doesn't look very good graphically. I will probably still rent it and give opinions tomorrow, but until then, we'll probably chuck it up to another disappointing licensed game that probably could've been great.


That's pretty much it for today, should have another post up tomorrow or Thursday. Until then here's your FREE GAME OF THE WEEK: The King's League

9/26/2011

What the hell has happened to Level 5?

Gah, sorry about only posting once last week, I've been working a ton and it's kind of left my creative batteries drained. I should be able to post 3 times this week, I'll see if I can do more to pick up the slack. Anyways, this is something I've been thinking about for a little while now, but Level 5 seems to be yet another great company that thrived in the PS2 era and inexplicably has pretty much lost it's magic in the PS3 era. I mean seriously, in the PS2 era, they were rpg superstars, they made several of my favorite rpgs on that system-Dark Cloud 2 (the original was decent enough, but 2 was a massive improvement), Dragon Quest VII (my favorite in the whole series) and Rogue Galaxy, which is one of my my favorite rpgs of all time (I should probably do that list sometime, maybe later this week if I can). Not to mention a little puzzle series on the DS called Professor Layton which is generally considered one of its best franchises.

So it was no wonder when the PS3 was about to launch, one of the most hotly anticipated titles was White Knight Chronicles from Level 5. It looked epic, with you being able to turn into a giant knight in order to fight giant demons. Of course, aside from the fact that it took freaking forever to actually come out (you were seeing footage of this game before the PS3 actually launched, it finally came out in North America just last year), it was pretty mediocre. Ok, no huge deal, Dark Cloud was fairly mediocre IMHO, but 2 was a massive improvement and remains a favorite to this day, they should have no issue making a decent sequel right? Well no as it turns out. White Knight Chronicles II was released earlier this month and the reviews are just as bad if not worse than for the first one. I've said several times this year that we seem to have a serious lack of solid console rpgs so for a great rpg company like this to be making big missteps is worrying. Granted, maybe all they need to do is realize that the whole concept isn't working, just drop it and move on to the next thing. Hopefully they have not lost their touch, because their next game due out here is a collaboration between themselves and the legendary Studio Ghibli.



No obviously the game looks incredible, and is already getting praise like "the most beautiful game I've ever played" thrown at it. So hopefully this is Level 5 getting their act together, because I don't think I will take it very well if a collaboration between these two awesome studios doesn't turn out well.

-Ok that's it for today, I should definitely be posting again tomorrow with thoughts on X-Men: Destiny (probably not a review, but Wednesday is a possibility for that). Until then, here's your TRAILER OF THE WEEK: Man on a Ledge

9/20/2011

The Top Ten Videogame Villains that deserve their own game...

Video games used to be pretty simple. You were the hero, there was  bad guy, and you beat him and saved the day/princess/planet/whatever. It's taken awhile, but we are starting to just now really get games that to least allow you to choose to be the bad guy or at least morally ambivalent. But truly interesting villains should get their time in the spotlight s well, so here's 10 that are most deserving:

10. The Purple Tentacle: From the awesome Day of The Tentacle, Purple has all the makings of  classic villain. Created by toxic sludge, he's arrogant and a super-genius, and wants to enslave the world. With adventure games making a comeback, one starring Purple with the trademark Maniac Mansion humor involving executing such a world-conquering plot would be pretty awesome.



9. Psy-crow: Earthworm Jim's arch-enemy and most competent antagonist could do very well in a hardcore yet humorous action title that would be essentially the same as classic EWJ game play. It wouldn't even be that hard to make a concept for, just have him constantly thwarting Jim and his buddies.




8. Lechuck: The main villain of the Monkey Island series seems like he has a lot of potential for a great pirate-themed title, be it an adventure game or something along the lines of Pirates! or Age of Booty. Something that showed his rise from nobody to legendary pirate would be pretty interesting.




7. Dr. Robotnik: While Sonic has been damaged more or less beyond repair at this point, Robotnik getting his own title might stand a decent chance. He always has a wide variety of vehicles which could be very fun and interesting to actually use. The structure could be easily done as well-progress through levels scooping up adorable furry critters for your robot army and each stage boss is a lame friend of Sonic's you get to ultimately destroy which would be very cathartic for long-suffering fans.



6. Captain Qwark/Dr. Nefarious: Granted Qwark has evolved from egotistical villain to ego-driven sidekick but Dr. Nefarious is still full out villain and either would be great in their own game. For Qwark, something that allows you play as the hero Qwark actually thinks he is would be awesome. As for Nefarious, pretty much anything involving a scheme of conquering the universe will do.



5.  Magus: The initial (though not true) villain of the best rpg of all time (FACT), Chrono Trigger, Magus is probably the only one on this list who would work in  game where he isn't necessarily the villain. The quest to redeem himself after the events of Chrono Trigger would certainly be interesting but just as good would be his rise to power. We know he started off a spoiled brat in a technologically advanced society, his journey from the doom of that culture to the most powerful wizard of the Middle Ages would be something to see.



4. Frank Fontaine: The main villain of Bioshock, but also the leader of  huge class struggle between himself and Andrew Ryan, the founder of Rapture. It would be extremely interesting to see this class war erupt at Rapture's high and then see the volatile downfall, with you being Fontaine, causing it ll to come crashing down around you.



3. Saren: This one is so easy it pretty much writes itself. It's the tale of Saren's corruption, from heroic Spectre to agent of the Reapers. Was he always someone who played way outside the lines to get things done, like a renegade Shephard, or was he more of a paragon that was slowly turned by Sovereign? I think we deserve at least one game starring him to find out.



2. Bowser: It's actually really surprising Bowser doesn't have his own game by now. Sure he kidnaps the Princess eleventy-billion times, but former Mario adversaries Wario & DK have theirown series of awesome titles, and the Koopa King has been playable in some form in numerous off-shoot titles.  A platformer or rpg actually starring Bowser is long overdue.



1. Ganon: Nintendo's equivalent to Darth Vader would be a great inspiration for a game. We pretty much always see Ganon as a fully developed warrior to be reckoned with, but we know from OOT he started off as a petty thief. A God of War or even Prince of Persia-esque game about his quest to aqcuire the Triforce of power seems like such a no-brainer. Maybe it's to keep some of the mystery, but Ganon easily seems like the villain most worthy of a game to me.

Ok that's it for today, I should have another post up later in the week, in the meantime here's your TRAILER OF THE WEEK: J. Edgar

9/18/2011

The Ten worst gaming peripherials/add-ons OF ALL TIME!!!

The 3DS thumbstick add-on looks terrible, and it will probably be terrible until it's actually incorporated into the next iteration of the hard ware. But frankly, it's hardly the worst thing companies have come out with. Here are 10 far worse ideas that probably shouldn't have gone past the pitch phase....



#10. The Sega CD: Some may argue that this is actually a system, but I'd argue otherwise, since it you cannot play it without the Genesis. Expensive, not heavily supported and a seemingly half-assed attempt to beat Nintendo out the gate before their  CD add-on that never really materialized was supposed to launch. Filled with craptacular ports and terrible FMV games (not there's ever really been such a thing as a good FMV game) the only redeeming thing about this was that there were several genuine classics on the system such as Sonic CD, the Lunar series and the definitive version of Eternal Champions.



#9. The 32x: Much like the ill-fated cd, the 32x was Sega's half-assed attempt to offer gamers 32-bit gaming without actually being 32-bit. It required the Genesis to use so again not a full console, was a bitch to setup and was really lacking in anything that would constitute a solid library, with tons of terrible ports and nothing that really seemed to true 32-bit.



#8. The PS2 Eyetoy: This just may have been technology that was ahead of it's time, what with Wii, Kinect and Move all doing to a greater extent. Doesn't mean it doesn't suck though. Support again was pretty much nil, and really not one of the titles was memorable. The only reason the PS3 version isn't a complete failure because they just integrated it into Move.



#7. The GBA E-reader: This bulky piece of junk was how you played overpriced old Nintendo games on the go. It was a stupid unnecessary format, But even worse was the add-on content, where it actually required another GBA and a link cable in order to download things like additional levels.




#6: Wii Wheel: It's a couple cents worth of plastic that does absolutely nothing, yet many casual gamers were convinced it was necessary, so tons were sold. Nearly any plastic add-on for the Wii would belong on the list. but the Wii Wheel was the most successful, so it pretty much represents the whole range.


#5:  R. O. B.: ROB has sort of a cool retro appeal these days thanks to his surprising appearances in the occasional video game, but those old enough to have actually owned one remember it was basically a highly-hyped POS with only 2 incredibly craptacular games ever even released for it. Some people claim it was part of  a "trojan horse" strategy by Nintendo so people would think the NES wasn't just another video game console, but I don't remember one kid who enjoyed ROB and many skipped the practically useless robot altogether.



#4: Sega Activator: In concept, this might have sounded kind of cool, fighting games were all the rage at the time, and actually being able to kick and punch your opponents seemed like a great idea. The execution was where this truly failed, as everything was needlessly complicated and worked terribly, with things like  high ceiling or a chandelier causing massive interference.



#3: The Super Scope: The NES zapper was pretty awesome, it worked surprisingly well and had a decent amount of solid games. The Super Scope by comparison only had a handful of games, none of which were very good, and also had issues even working properly. It also was constantly expensive, requiring a whopping SIX AA batteries to operate.



#2: The Power Glove: "I love the Power Glove" it's so bad. Truer words were never spoken. This might be the absolute worst controller ever made. Only 2 games were ever released for it specifically, and they were terrible. It was compatible with other titles, but good luck getting it to work even if you could figure out the controls.



#1: The Gameboy Camera/Printer: Most of these previous ideas listed at least have some logic behind the idea. The Gameboy Camera has none whatsoever. Sure it might have been one of the most portable "cameras" at the time it came out, but who the hell wanted monochrome low res pictures that you couldn't even tell what the pictures are of? This is absolutely the worst idea for a peripheral/add-on ever, no contest.

Ok that's it for today, with a little luck I should have another post up by Tuesday, until then, here's your BIG BANG OF THE WEEK:

9/16/2011

Well it's not like Sony has their act together either...

So the 3DS lately seems doomed to fail, right? Poor sales, gimmicky atrocious add-ons, and a constant promise of of a killer library that has yet to materialize. Surely Sony has seen these mistakes, not to mention learned from their previous ones and will completely destroy Nintendo's stranglehold on the handheld market with Vita right? Clearly you have not been pay attention to Sony.

One of the biggest complaints about the PSP was it's shitty battery life. You were lucky if you got more than a few hours out of the damn thing. People have had similar complaints about the 3DS' battery life, since it's considerably shorter than the DS'. So surely Sony would fix that issue this time, right? Nope. The Vita has at best the same battery life as the 3DS. Sony of course is offering "optional" extended batteries.

The other big issue links to Sony's bone-headed insistence on proprietary media. Virtually everything these days uses an SD card, including the 3DS (hell it comes with a 2 gb that seems like it'll cover most of your needs).  And it's a relatively cheap storage medium. The Vita has no internal storage and has no memory included. While Sony has stated you'll be able to save games on their own cards, virtually any additional content such as movies, music or dlc will pretty much require it. And of course it only works with their cards, which are more than double the cost of  comparative SD card.

So throw in the shitty battery life, seemingly necessary extended battery and ridiculously overpriced memory cards the Vita just seems like the clusterfuck that was the PSP all over again, just with slightly improved graphics and front and back touch pads. Yay. Maybe I should just give in and start saving for an Iphone/Android....

Ok that's all for today, hopefully I should have another post up Sunday. Until then, here's your FREE GAME OF THE WEEK: Crystal Story

9/15/2011

Just when you think it can't get worse...

So Nintendo's big conference was mostly a lot of nothing. They announced a new Monster Hunter title, a Pink 3DS and that Kid Icarus, which probably should've been  a launch title, was delayed yet again to next year. That wasn't enough to impress investors, as the stock dropped 5%. They didn't talk about the controller extension at the presentation, quite tellingly, they just revealed it on the show floor, and it's not just a second circular pad, it actually adds several buttons, which seems at least on the surface to add too much functionality to offer games that are merely compatible, which is worrying if for no other reason I doubt a lot of current owners have much intention of buying it. I mean seriously, maybe $20 for the add-on itself is mildly justifiable, but it also requires a separate battery, with no word on how long that lasts. Really? Another battery to deal with? Why is the 3DS so half-assed? Honestly if this becomes a forced add-on that all games require, I don't really see myself keeping my 3DS, but I don't see how anybody buys this thing separately in any significant amount unless it becomes mandatory or Nintendo offers it in a way that nearly everyone will end up owning it (i.e. packing it in free with a major title that uses it or possibly even several major titles). I really think Nintendo is in a no-win situation here, they may just have to admit they fucked up and dump the whole thing.

Ok that's it for today, sorry it's a little later than planned, but I've been a little under the weather the last couple of days, should have another post up either tomorrow or Saturday. In the meantime, here's your TRAILER OF THE WEEK: We Bought a Zoo

9/11/2011

State of the Mushroom Kingdom address...

Ok before I get to talking about the Big N's pending press conference I did promise I'd say some stuff about Disgaea 4. I'm several hours in so far and enjoying it quite a bit. Everything seems a lot tighter and more refined than the somewhat lazy third entry and the new features like the cam-pain HQ make sure there's always something to do to take a break from the overall grind. And sure there's plenty of grinding, but the battles are lots of fun and very dynamic. I highly recommend it to any rpg gamer, especially with the severe lack of rpgs out for home consoles this year.

Now tomorrow is a big Nintendo conference specifically about the 3DS. They will most likely be showing off the holiday releases that will make this system a must-own such as Mario Kart, Super Mario 3D, Kid Icarus, etc. along with hopefully a look at some future titles (such as Monster Hunter G). They might officially announce the second circular pad, and frankly they better come up with something to offer the current install base. At the very least if the circular pad is real, it should be offered free to any current owners. But frankly given how bulky and ungainly the thing looks, current owners should probably be given a free voucher for the new design. This isn't like the original DS compared to any later iteration-nothing added in those designs drastically changed gameplay options or cut off a significant portion of owners from enjoying the games because they had an earlier design. I think Nintendo knows it really has to blow the doors off the the hinges tomorrow, so hopefully that's exactly what they will do. Otherwise they may soon find themselves relegated to the inconsequential 3rd place they were in the last couple of generations...

That is all for today, I should most definitely have a post up by Tuesday specifically about Nintendo's big press conference. Until then, here's your BIG BANG OF THE WEEK:

9/09/2011

Yes, because creating a huge divide will save the system...

Nintendo seems to be in desperation mode with the 3DS still. I'm not completely sure why, the system hasn't even gone through it's first holiday season. But they've massively slashed the price and are now supposedly adding a rather drastic re-design that adds on another analog stick. Fair enough, dual analog sticks have been the norm for  long time now in controller schemes and should help immensely with control issues (also might be a big step towards porting Gamecube games, which has been rumored and would be awesome).

But what about those of us who already bought the system? Well like most things Nintendo brings out that add functionality, we can get one for our current system. Because that worked so well with the Motion+ add on and the small handful of games that even bothered to support it. Much like the Motion + the second analog is being touted s a good idea that should've been in the original design to begin with, but it instantly creates a significant portion of the audience who won't have this thing and won't buy it for a number of reasons, the main one probably the feeling of being screwed over just for buying the system early. And then you have developers, which Nintendo has a history or more or less leaving to their own devices when making games for the system, who certainly won't want to cut that portion off. If Nintendo wants this to work they will most likely have to mandate that all games actually use this second analog stick. But given Nintendo's history with third parties I don't really see that happening, plus it would absolutely look like a huge fuck you to anybody who bought the system prior. It's really starting to look like Nintendo is a rudderless ship here, and for their sake I hope they fix it at lest by the time the Wii U launches.

That's it for today I should be posting again tomorrow with thoughts on Disgaea 4 and maybe a couple other things. In the meantime here's your FREE GAME OF THE WEEK: Super Type

9/06/2011

MMO'S Square, you're doing it wrong...

Dragon Quest is one of the biggest series in video game history, even if its not a gigantic hit here, in Japan, the nation practically shuts down when one is released, so it's a huge coup for Nintendo to be the one getting all the DQ games lately. And hey, the series has never relied on graphics to impress(IX could've been done on a SNES), so it's not really something that'd even necessarily benefit from being on the PS3 or 360 normally. Dragon Quest X is one of the few reasons to actually hold on to your Wii beyond this holiday season really. But possibly not anymore. Dragonquest X is indeed coming, but in a drastic series departure, will be an online MMO. An online MMO on the Wii? Surely you must be joking? Apparently not.

Though hey, Monster Hunter Tri did at least decent numbers despite the Wii's lack of anything resembling a coherent system. And it is slated for Wii U at some point so maybe this can almost be seen as a test run. Get the kinks worked out before the Wii U version hits and maybe it'll be something that helps differentiate Nintendo's online from something else. The big issue is that they plan charging a subscription fee in order to get online. Now of course this is not completely unusual for an MMO, but it seems to be a really poor idea with the trend for MMOs these days not only being free to play, but that Nintendo's online reputation is a joke at this point, and they'll need to come up with something really impressive to get anybody to really go online with their system. The Wii is already long a lost cause in this area. We've been promised whatever Nintendo has planned for the Wii U will be better, but without any real evidence of such so far. DQX could be a huge way to get Nintendo fans online and a jumping point for a strong online portfolio, but having a subscription fee for an unproven online iteration on a system who's online functionality is already suspect long before its out is the wrong move. Hopefully Square will fix this either before the release or not long after it's out, or I think they'll have missed out on a huge opportunity.

That's it for today, I should be back tomorrow or Thursday with another post. Until then, here's your TRAILER OF THE WEEK: Blackthorne

9/04/2011

Let the game avalanche begin!

Now that we are pretty much at the end of Summer, it's time for gamers' wallets to get very, very afraid. Even with many big titles such as Mass Effect 3 & Twisted Metal pushed back to sometime next year, we still have a gigantic deluge of titles coming in the next few months, especially for those owning multiple consoles, and it begins here.One of the most exciting zombie games in a long while, Dead Island comes out, and we'll see if it lives up to the amazing trailer. I'm not a huge fan of zombie titles, but it certainly looks compelling and IGN describing it as "Fallout with zombies", sounds promising. The 3DS gets another N64 classic this Friday with the release of Star Fox 64, which much like the 3DS iteration of Ocarina of Time, is shaping up to be the definitive version, making the number of must-own titles for the system double to a whopping 2 (though that should increase shortly with several big titles due out by Christmas).

But as an rpg nut who has been dealing with a real lack of rpgs lately, I'm by far most interested in Disgaea 4 for the PS3. Sadly aside from Skyrim rpg gamers don't have a whole lot to look forward to. While I absolutely love most Nippon Ichi titles and really enjoyed the first two Disgaea titles, the third seemed like just a little too much of the same. This latest entry however looks to solve most of those issues with a whole ton of stuff to do along with online integration in ways you wouldn't see in any other series. Throw in the series trademark over the top insanity and humor and you might have the sleeper rpg of the year on your hands. Too bad it might get buried under all the bigger releases.

Ok that's all for today, I should have another post up by Tuesday. In the meantime here's your BIG BANG OF THE WEEK:

9/02/2011

No Sony, you can't go Home again...

It's generally agreed that Sony's Home program, designed to be a virtual space for gamers is a interestingly muddled experiment at the best of times. It's cumbersome, pointless, filled with annoying ads, and no one really uses it. Yet Sony seems determined to try and turn it into something gamers actually give a shit about. Their latest "genius" revamp? Turning it into some kind of MMO theme park. Really, a virtual theme park? Who the hell cares? This just seems like they are desperate to please at this point. It just seems ridiculously complicated like Home has always been. XBox live works because it keeps things streamlined and simple. It's virtually effortless to find people to play with on your level or any level you want.  Now I have to go to some vaguely described section of a "theme park"? Why would I want to do that? And you plan on making it something else to play? If I wanted to be in a social MMO I would be in one, there's tons out there, all free to play, and better organized than anything Sony will come up with. Home is a lost cause, Sony should just dump it altogether and probably just try and ape Xbox live as best they can. People pay for that service because it's by far the best, Sony is free because no one in their right mind would pay for it, and shit like Home continues to re-enforce that fact.

That's all for today, I have a fairly packed weekend, but with a little luck I should have a post up Sunday. Until then, here's your FREE GAME OF THE WEEK: Infestor