Well, this week, finally, a game that has taken the length of a couple of console generations to develop finally lands with a wide mix of dissapointment and hope. Too Human finally comes out on Tuesday, and the question on everyone's minds is of course was all that development time worth it? Will it show in the final product?
The simple answer is hell no. This was originally being planned for the PLAYSTATION. It's not like they had spent all this time thinking it would be made for The 360, especially since back then people laughed at the idea of Microsoft even making a console. Hell it was pegged for both the Nintendo 64 & the Gamecube when Silicon Knights was under Nintendo's control. So should all that constant console switching excuse a bad game? Of course not, but when the negative comments I hear about the game are along the lines of "It's merely a good game, for this long in development it should be a great game." It makes me wonder what the hell was everybody expecting? Luckily the release of the demo right as E3 hit seemed to at least alleviate much of the feeling that it would surefire flop everyone was claiming it would be last year. I thought the demo was quite awesome, so I fully intend to pick it up come Tuesday and will probably give you my impressions on Wednesday. Until then, spend some time with the FREE GAME OF THE WEEK: Anika's Odyssey