We didn't start the fire...

I love turn-based strategy rpgs. Portable ones especially are pretty much like crack to me. So it seems like I should be a long fan of a series like Fire Emblem, which has been around as a series for over 20 years. But admittedly the incredibly unforgiving difficulty and permadeath of your units. This latest entry however, finally gives the option of turning it off, and I really enjoyed the brief demo they put up on the eshop and my 3DS could certainly use something as I just haven't gotten into Sticker Star like I thought I would. Supposedly it's nearly impossible to find a hard copy but luckily it's easily available for digital download. Ah, the digital age. Anyways, I'll get around to buying it in the next couple of days and give my impressions.

Also for anyone hasn't owned a Wii or Wii U, traditional platformers have been extremely scarce. Luckily for those with a PS3 (or a vita, but no owns one of those), the first Sly Cooper game in 8 years has finally graced the PS3. Sly Cooper has always been an extremely underrated and overlooked series so hopefully this release will be at least successful enough that it won't be 8 more years til we see another. Sadly my console backlog is pretty damn full at the moment, so I am going to have to wait on this until I beat a few games because otherwise it will just sit there collecting dust. But anyone looking for a solid pltaformer and just a fun game in general would do well to pick this up.

Finally, COMMUNITY RETURNS TOMORROW NIGHT! It is most likely the final season for this little show that almost could but most shows that start out brilliant usually run out of steam after the first several seasons anyways and then just drag on til they barely resemble their original incarnation. I'll leave you with a quick look at tomorrow's premiere:


Too much of a "good" thing...

I aplogize for the lack of posts but things have been a tad nuts lately. Hopefully I'll get back into a grove this week as there is plenty to talk about. Haven't we felt a little overloaded by Resident Evil the past couple years? I mean there were no less than 4 released in the last couple of years. Granted my relationship with the series has always been a little rocky, I've only liked a few select entries (namely Code Veronica & 4). But it regardless of quality I'm pretty sure any franchise should only see one release per year at most, and even that is pushing it because it doesn't allow for a whole lot of innovation between each title.

But apparently at least one higher-up at Capcom doesn't feel this is enough, saying "I think certainly looking at the last year or two, there probably were a few too many." So if you include the HD release of Revelations for consoles, that's 5 games in three years. Even if every game was a masterpiece (and really the only one to get a solid reception was Revelations), it's a ridiculous amount of over-saturation. It's as if someone at Capcom thinks that Resident Evil as a franchise was on extremely limited borrowed time and they needed to just milk it as much as possible before time ran out. This is the very definition of pretty much running a franchise into the ground, seemingly on purpose.

I don't know what Capcom's end game is here, maybe a massive reboot like they've done with Devil May Cry? It may be sorely needed after the poorly received console entries of late. Whatever the logic, I'm pretty sure 5 games in 3 years is more than enough, and hopefully with this year being the last relevant one for current consoles, they'll take time to make something that really takes advantage of the new opportunities that offers them, rather than just throwing a bunch of stuff out there and seeing what sticks.

That's all for today, but I should certainly be back tomorrow with another post. Until then, here's your TRAILER OF THE WEEK: Would You Rather