Kingdoms of completely generic fantasy....

So two more big demos hit today, for The Darkness II and February's big rpg Kingdoms of Amalur: Reckoning.

First I'll talk about Darkness II. Anybody who knows me or reads this blog regularly knows that I'm not a huge fan of FPS games, but I'm certainly willing to give one with an interesting twist and the rare focus on a solid single-player story and the even more rare FPS that doesn't take place either in a historical war or futuristic one. I admittedly found the first game kind of blah and controlling the demon arms was kind of pain. This one makes controlling the arms very easy and the new twist of being able to wield both arms and dual weapons is interesting, but may get just a little too complex trying to juggle it all at once. But this is a lot of maybes. AAs someone who isn't really an FPS fan, It's not interesting enough to get me to buy it, but it looks like a solid alternative for anybody looking for something different from the Call of Duties and their various knockoffs.

Kingdoms of Amalur: Reckoning, started out life as an MMO. And boy does it show, while the action is faster, this essentially looks like a gigantic WOW rip-off in style. Even most of the fantasy races and the world itself look like it, as does the skill tree system. This is sort of disappointing considered the likes of R.A. Salvatore and Todd McFarlane were involved. The combat is much faster and it's easy to manage switching up between your primary weapon, bows, and magic, but this is a game that offers nothing original in any aspect. It's not bad, it could probably be good filler, but it's certainly not something I would get over any other hotly anticipated title, and considering FFXIII-2 comes out just a week before and Mass Effect 3 not long after, this is one I'll probably pass on.

That's it for today, should get another post up before the weekend, until then, here's your FREE GAME OF THE WEEK: ABOBO'S BIG ADVENTURE

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