This is all you need to know about Star Wars Kinect...
Ok, so Star Wars is officially dead to me and really should be to any nerd, even Michael Bay and Uwe Boll on their best day could not fuck up beloved characters this bad. But really this highlights all the real problems with Kinect as a platform as well. You probably could've had a compelling core title using the Star Wars license that showed Kinect was more than a gimmick, instead tomorrow's release is basically a minigame collection, almost seeming more like a hastily thrown together tech demo than anything else. But Star Wars has gotten to the point where it's almost more a kiddy franchise than anything that somebody who saw the original movies can even relate to, so it will probably sell a million copies easy.
Is Sega dead? Well they certainly haven't been the powerhouse software developer that they were back in the day when they were still making consoles, and if the latest news of massive layoffs and outright cancellation of all but a few titles most likely means it may be awhile before we see the Sega that brought us daring original stuff such as Shenmue, Phantasy Star Online, Bayonetta, Madworld and so on. If ever. It's been a rough decade or so with a lot of bad decisions and too much reliance on licenses rather than actual gameplay to sell. As a former stalwart Sega diehard, I hold out hope that someday they'll get back in shape, but I'm not holding my breath.
All right, that's it for today, I should certainly have a post up Friday with some thoughts on Xenoblade Chronicles. In the meantime, here's your TRAILER OF THE WEEK: Total Recall