10. Suikoden: This great long-running rpg series hasn't had a proper game in 6 years, and it would be great to see it resurface on the Wii U. As much as I love the series, managing all 108 stars of destiny, be it switching out members & base management could be tedious and a pain. Throw all that onto easy access on the gamepad for more efficient management of everything and you've got a winner.
9. Chu Chu Rocket: This Dreamcast classic could be easily reinvigorated as a great multi-player option on the Wii U. You could pretty much change nothing and it would still be a great fit, but I think the simple addition of cats vs. mice mode with one player on the tablet as the cats and other players as the mice would work wonders in showing off the gamepad.
8. Dragon Force: Dragon Force was a fantastic real-time strategy rpg that didn't see nearly the audience it deserved since it was on the ill-fated Sega Saturn. A remake or whole new entry could do really well on the Wii U, as the gamepad is well suited to strategy rpgs in general. You could handle troop movement and castle management on the pad and the battles could be on the big screen, and that's just the simplest of ideas.
7. Warcraft: Starcraft would work of course as well, but we just got a new Starcraft. It's been a decade since we've seen any new entries in this classic RTS series. But more to the point, RTS games haven't made a particularly strong showing on consoles to date. It's been repeatedly pointed out that the gamepad would be ideal for this genre, and a big RTS franchise like Warcraft would go a long way towards showing what it's capable of in that aspect.
6. Lost Vikings: Well we already sort of have this, with Trine 2: Director's Cut, coming to the eshop. But Lost Vikings or at least title like it can really expand upon the whole asymmetrical gameplay thing that Nintendo is pushing. Not just slightly different abilities but drastically different gameplay styles going on at the same time. Nintendo has already shown bits of this concept in Nintendoland, but that's still a glorified tech demo, a fully developed game with this concept would really go a long way towards showing off the potential of this concept.
5. Mutant League: Because fuck Madden and its yearly roster update. But seriously, even if it's not Mutant League, the Gamepad brings back something that hasn't really been possible since the Dreamcast-Local play on sports games where you can make your plays without the other player(s) seeing what you are planning. Makes it a great platform for virtually any sports title.
4. Actraiser: Games having at least two very different types of gameplay are nothing new of course, but the gamepad allows them to be done in a new way, and what better way to show that than with a classic god-sim that also has a fair amount of action? Actraiser pretty seamlessly blended these even without the help of a gamepad, being able to do it on the Wii U would be an even more perfect experience.
3. Toejam & Earl: Aside fro this being one of the all time co-op greats, simply put putting it on the Wii U and giving each player their own screen creates a ton of possibilities for much improved and expanded exploration possibilities, not too mention the ability to implement tons of different gameplay types going on simultaneously.
2. Pac-Man vs.: Of course the thing is Nintendo laid the roots for this years ago. Anybody remember the whole gba connectivity thing that Nintendo pushed really hard on then died quickly with only two titles ever released? Well opinions varied on Final Fantasy Crystal Chronicles, but Pac-Man vs. was amazingly brilliant and would be a real natural fit without much of an upgrade needed. They already have similar ideas like this shown in Nintendoland, but Pac-Man has that name recognition and could stand on its own without a bunch of other minigames needed to bolster it.
1. The World Ends With You: This worderful cult title already has you managing two battles at the same time, and single or co-op play on the Wii U with this series would be a fantastic fit, but also allowing you to play different game styles if they were implemented, really opening up the variety. I also would just love to see this series get another shot, it's so unique and would make great unique use of the gamepad.
Ok that's the list, but more than seeing these particular franchises, this list shows game types and ways to play games that you could only do on the Wii U. As long as developers realize this and really take advantage of it, there is no reason it can't go toe-to-toe with it's next gen competitor's because it will have something unique to offer. I should have another post up this weekend, until then here's your FREE GAME OF THE WEEK: Days of Blood