10/22/2010

5 reasons the digital age is bad for gamers



Yes the digital age is coming. Hell in some aspects it's already here. PCs and consoles have tons of downloadable content and games you can only get through online channels, and many are awaiting the "glorious" day where everything will be download-only, cutting out middle-man brick & mortar stores, which would hopefully lead to cheaper prices (yeah, right and Superman 64 is the best game ever). But in my opinion, the move anytime soon to a strictly digital service like say Steam, is a terrible, terrible idea, and here's 5 perfectly good reasons why:

5. The waiting/space game: Full retail games are humongous downloads. Odds are most people these days are no more than 15 minutes from somewhere they can pick up the latest videogame. A game the size of your average retail title could take far longer than that to download and install, and though hard drives are getting bigger and bigger, they could eat up your space fairly quickly, especially if you keep more on your hard drive than just games.

4. Rushed or unfinished games: This is already a huge issue. Games ship all the time nowadays with huge bugs or missing content that was promised for launch to be fixed later via a patch. I get why this happens, I mean everyone has to deal with budget and time constraints and sometimes you just have to get a game out the door. But the fact that many companies can now get away with releasing sloppy or unfinished products is probably only going to get worse, I'm sure somebody will try gouging gamers for an episodic game released in parts.

3.  Cutting off your audience: Here's a hard slap in the face: The internet isn't nearly as widespread and influential as most people on the internet think. If that was the case, Firefly & Arrested Development would still be on the and Scott Pilgrim would be the highest-grossing film of all time. A rather large portion of the population owns consoles and has never connected them to the internet. Hell only about 6% actually purchase dlc. Doesn't mean it won't grow and expand, it will, but there's just too huge a market of people who don't have the access or don't want to bother with it. Hell I'm extremely internet savvy and I rarely buy dlc, maybe a couple titles a year. It will be a huge mistake to try and go purely digital anytime soon (see the PSPGO for a prime example of this).

2. Pricing: With taking games away from the traditional brick and mortar settings, we are pretty much subject to whatever the publisher wants to charge for as long as they want. This means no $15-20 giftcards that stores often provide as incentives, arguably far less sales and price drops as DLC now as it stands stays fairly firm on price on long periods of time. Granted, in a purely digital age, the market may adjust accordingly, but seeing as many titles that have been available for years have seen little to no change in price except for the once in a blue moon sale, I seriously doubt it.

1. The disappearance of the second-hand market: Yes yes, everybody hates the evil, evil Gamestop and their pawnshop-esque practices and their hardly-used new games for the incredibly low price of $5 less than brand new. But really the second-hand market helps gamers far more than it hurts. It saves gamers money allowing to to buy more titles than they normally would and also it allows you to get older out of print titles for usually a pretty reasonable price. In a digital age, this goes away. If I always have to pay full price for games, I'm buying a lot less. Also what if a company decides to no longer offer a game for download? What, you have to wait for them to hopefully re-release it? There are some things that should be fixed and developers should certainly get some share especially now that everybody seems to be jumping into used games but the death of the second-hand market will drastically alter the landscape of gaming in general, and in my opinion not in a good way for the most part.

Ok, this will be my last post for a little while, as I am getting married next week and going on my honeymoon, I should be back to posting regularly in late November (probably fairly close to when Epic Mickey finally hits). In the meantime, I leave you with the FREE GAME OF THE WEEK: EPIC COMBO!

10/20/2010

Schafer leaves me wanting a whole lot more...

Tim Schafer is a creative genius. Psychonauts, Maniac Mansion, Monkey Island. Even blunders like Brutal Legend had interesting characters and a fun story. So with that in mind we come to Double Fine's first digital release, Costume Quest, a charming funny halloween-themed rpg reminscent of classics like Earthbound that I enjoyed quite a bit. For the roughly FIVE hours it took to beat it. Seriously. And one go-through netted me nearly all the trophies, so the replay value is pretty low. Granted, I wouldn't be so annoyed if it wasn't $15, which qualifies it as an upper-tier downloadable title. And I'm not expecting an epic 20+ hour quest, 10-12 (which is about how long the Penny Arcade RPGS were) would've been perfectly acceptable. Ultimately a few really awesome hours is obviously better than stretched out mediocre ones, but these over-priced bite-sized experiences keep me from venturing into the waters of DLC more than once in a blue moon.

The biggest retail release this week may be the most non-apologetic full-priced expansion ever, Fallout: New Vegas. While many sequels could certainly be qualified as mere expansion packs, offering little new yet still charging full-price, few in recent history seem as blatant as this. Sure, it's a whole new land to explore, but pretty much everything else seems the exact same, it's more like just throwing a Vegas-style paint job over the original wasteland. I have been able to grab a rental copy and if it's a different enough experience, I'll talk about it more in my next post, but given the reviews, I doubt it.

All right, that's really all I have for today, I should be back with a post on Friday. Until then, here's your TRAILER OF THE WEEK: The Warrior's Way

10/16/2010

The state of Nintendo's E3 lineup

E3 for Nintendo fans was almost like Nintendo finally giving some serious effort to appeal to those who bought a Wii system for games that weren't for the more casual set. Metroid: Other M, Kirby's Epic Yarn, Donkey Kong Country Returns and Epic Mickey along with a couple others were leading the charge. Well, Metroid Other: M, to put it bluntly, sucked hard. It might actually be the worst game Nintendo has put their name behind that doesn't have the word "Wii" or "Olympics" in it. To be fair, this was a rare incident of Nintendo having an outside party developing the game, and that rarely turns out well (especially the developers of the extremely shallow Dead Or Alive series).

To a smaller degree Dragonquest IX & NBA Jam were supposed to supposed to help draw in gamers but frankly while they were perfectly decent releases, they didn't really set the world ablaze with their somewhat ancient gameplay mechanics. And their much touted multi-player features weren't quite up to snuff.

So with that in mind we come to Kirby's big return to a home console in Kirby's Epic Yarn. While Kirby is not one of Nintendo's big three (Mario, Link, Samus) he has been a long-running character popular with the gaming crowd, mostly on Nintendo's portable systems. The reviews are rolling in already, and while they all agree that it's a gorgeous and fun game, the average play-through of about 6 hours doesn't exactly make this more than a strong rental reccomendation imho. Not exactly the great lineup we were promised, and frankly, Goldeneye isn't looking so great. Us Wii owners will have to hope Donkey Kong & Epic Mickey deliver because Nintendo's lineup isn't living up to it's high promises so far.

Ok I should be back next weekend with another post (earlier if I can manage), in the meantime, here's your FREE GAME OF THE WEEK: Road of the Dead



10/15/2010

The Force Actually feels unleashed now

I wasn't a huge fan of the original Force Unleashed. I loved the concept mind you, and the story was arguably the best effort since the Knights of the Old Republic titles. But for a game that was supposed to make you feel like one of the most badass Jedis this side of Coruscant, you were kind of limited in your variety of powers. Sure there were a couple of nice cinematics and set pieces, but the actual action got kind of repetitive after awhile. The demo for the sequel that dropped this week however, holds a lot more promise. Your force lightning can shock scores of enemies, force push can blow away tons of foes, and you can do things like throw tie fighters into a goddamn tower! Now that seems like it's delivering a lot more of the power really promised in the original. Hopefully when it hits on the 26th, we'll get a true feeling of a really powerful Jedi.

Another title that promised huge things, but failed to deliver was the original Scribblenauts. The concept of writing virtually anything and having it appear in order to solve puzzles was a fantastic concept. The execution was terrible however, with horrid collision detection and controls. Super Scribblenauts thankfully not only fixes those issues but ads the oh so important adjectives. If you want a rabid zombie bunny, you get a rabid zombie bunny.

Finally, Sonic's long-awaited return to 2D on consoles came out on all three platforms this week with Sonic 4: Episode 1. Sure it's a return to form, but at $15 for just a few levels, it's a giant rip-off when you can pick up the far more magnificent Sonic's Ultimate Collection for only $5 more. For shame, Sega. Even when you finally do a Sonic game right you do something else wrong with it. Hopefully at some point they'll offer the whole collection for a nice cheap bundle of around $20, then it will be worthy of picking up.

That's really it for today but I should have another post up tomorrow with thoughts on Epic Kirby among other things. Til then, here's your TRAILER OF THE WEEK: Drive Angry

10/09/2010

Video Day: I got nothin'

Yeah aside from trying out demos for Comic Jumper (extremely funny, but just halfway decent gameplay) and Lords of Shadow (generic yes but better than I expected and having Patrick Stewart narrate is always a plus), I don't have much to talk about so hopefully I'll have something more concrete next time. Today is video day with random cool geeky videos from the interwebs:

8-Bit Glee


The Killing Joke, Lego style



Undercover Video Game Boss



Jersey Shore-The RPG



Total Inception




And of course your FREE GAME OF THE WEEK: Hemp Tycoon

10/05/2010

BOOMSHAKALAKA!!!






That's right kiddies, one of the most awesome franchises ever makes it's return on the Wii today with the release of NBA Jam, and thankfully according to reviews, it finally brings the franchise back to form rather than bein some last desperate cash grab. It is an extremely tempting package, seein as I played it like mad during the 16-bit days, though the $50 price tag seems high for something I could've sworn was supposed to be like a $15 downloadable title. I'm sure the sheer amount of content justifies the price alone, but I dunno if I'll be picking this up right away. Hell I barely know half the guys who plaqy basketball anymore, though that was never the real appeal of this title.

Also out this week is Enslaved, an action title from the same team that gave us the underwhelming Heavenly Sword. All I can really say about it is that I played the demo and it seemed like another decent copycat action title. Not necessarily a bad title mind you, but more something to probably kill time between whatever big title you just finished and the next big one you plan on picking up.

And speaking of generic copycats, we have the "re-launching" of Castlevania with Lords of Shadow. Which in this case has gone from being a series that is pretty much the same as Metroid (i.e. focused on exploration and puzzles) to a more God of War-esque style. And again, while there's nothing really wrong with that, it sure as hell won't be what Castlevania fans are expecting, and why play a God of War clone when you can just play God of War (or Dante's Inferno on the 360, it's close enough)?

 In movie news, they've picked a director to try and bring back Superman for the umpteenth time and it's Zack Snyder (300, Watchmen). This seems like a great opportunity and I love Snyder's work, but we all thought Bryan Singer was a safe bet as well. I guess it depends on how they tackle it. It probably shouldn't be an origin story, that's one of the few things Superman Returns did correctly, but starting mostly fresh would probably be a better idea than having the baggage of any of the previous films to deal with. I do have faith that a team composed of Nolan, Goyer and Snyder probably have a better chance of making this work than anybody.


That's it for now but I should be back Friday with another post. Til then, here's your TRAILER OF THE WEEK: I am Number Four

9/29/2010

Is $300 too much for a portable system?



Nintendo has finally announced the first details about the 3DS, namely that'll hit Japan in February and should be out in the US & UK in March. Boo! I think everybody was banking on a late holiday release. But also of note is the pricing. No while no official price has been announced for other territories, in Japan it's going to be $300, and prices between territories don't usually vary much. Seems kind of pricey when I can get a PS3 or 360 for the same amount. Sure, it's portable 3D gaming, but arguably one of the biggest appeals of Nintendo's long line of portables is that they've never been horribly expensive. That goes for the games too. If we start seeing 3DS games in the $40 and up range it may make many budget-minded gamers (and parents) think twice about shelling out the cash. I do like that it will have a virtual console feature, though you should be able to transfer VC games you alread have on the Wii frankly, as you can do that with the PS3 & PSP.

Bottom line, at that price tag they will need one hell of a killer lineup, but it looks like Nintendo has that covered...



Admittedly if all that stuff is out launch day, I maybe scheming and saving to get one right away myself. But odds are I will hold off til the launch hype dies down if not a price cut, I sure as hell wasn't an early DS adopter and honestly it's something I've never played a ton of, portable gaming for the most part just doesn't have the same appeal to me as console gaming. Don't get me wrong, I'm sure I'll get one, just would take a hell of a lot for me to get it launch day,


I managed to watch the latest DCAU movie last night, and man am I glad I rented it instead of buying like I've been doing lately. I dunno whether he just doesn't care anymore of if that magic almost Pixar-like touch is gone, but even though Bruce Timm has a hand in nearly every film, they've been very hit or miss since the end of Justice League: Unlimited. This was a huge miss. I mean, it's awesome to have Kevin Conroy & Tim Daly back again as Batman & Superman, it always seems wrong when they get someone else. But the dialogue is pretty laughable and the animation just plain sucks. Batman & Superman actually look disturbingly feminine. Darkseid has BOOBS! It's just pretty much a disaster. This might actually be the worst DCAU film I've seen, and I think I've seen all of them (though sadly it's still better than a lot of the Marvel animated films). Hopefully, All-Star Superman will make up for it, though looking at the trailer, I'm not too hopeful...



And Square's second go at online officially commences tomorrow with the release of FFXIV for the PC along with its extremely controversial "fatigue" system, where it actually essentially penalizes someone who plays one class to long. Now with the ability to basically switch classes on the fly, this isn't quite the blasphemy some are making it out to be, but it still seems a little ridiculous that Square is almost forcing everyone who plays for long periods of time to have essentially a more jack-of-all trades character then a highly developed specialist. So what if more casual players fall behind? And I say this as someone who works around 45 hours a week and has a significant other. My gaming time is fairly limited, and I don't see the fatigue system as a good thing. Oh well, with any luck it might even be completely gone by the time the PS3 version finally hits (which is supposedly March).

That's pretty much it for today, but I do have a plan for at least one more post Friday or Saturday, so keepan eye out for that. Til then, here's your TRAILER OF THE WEEK: True Grit

9/27/2010

Vegas= The New WWII?

WWII is the most overused backdrop in all of gaming. Granted, there seems to be a refreshing amount of games not based on it this year, but that just means companies will jump all over some other hot backdrop until we are completely sick of it. That backdrop mayeasily be Vegas. Actually already featured in quite a few titles, though not to the point to be overwhelmingly obvious, the glitz, glamour and anything can happen aura of the city is probably quite the enticing setting for those lacking originality. This week sees a big send-up of it in the highly anticipated Dead Rising 2, where you can try your luck against hordes of mindless zombies. While I enjoyed the original, I kinda got bored after a few hours of mindless zombie-slaying mayhem, so not much appeal for me persoanlly. Also coming soon is Fallout: New Vegas, throwing an apocalyptic coat of paint on the home of the Rat Pack. That already seems like slight overkill to me, especially with many games at least throwing in some nod to vegas whether it be a city or particular level. I doubt it reach the ridiculous overusage of WWII, but if companies don't cut it out, people might start getting so tired of seeing Vegas everywhere they won't even want to go to the actual city.

Well now, if I remember correctly, Wednesday should be the day Nintendo finally announces the release date for the 3DS. Now, they promised it'd be out everywhere by March, but I'd put good money on it being out in November here to really capitalize on holiday sales with a hopeful $200 price tag (which recent price drops of the DSi/XL support). Now that being said, it would have to have a fairly impressive lineup for me to buy day one or even really soon after launch. No system has really had a strong launch library frankly (usually one or two awesome games surrounded by garbage) and it usually takes at least a year for quality software to really start coming out at a rate that makes owning the hardware worth it. I mean, look at the DS. Nobody understood how cool the touch screen was and everybody thought it would be pulverized by the PSP. These days the DS is the most popular system on the planet and the PSP is struggling to even be relevant to the point that it's worth wondering if there's even a point to making a PSP2.

Unfortunately that's really all I've got for today but I should have a much meatier post next time with thoughts on the pricing/release date of the 3DS, FFXIV, Superman/Batman Apocalypse and more all in my next post. Til then, here's your FREE GAME OF THE WEEK: Megatankman

9/22/2010

The Top 11 Adorable badasses in gaming

Gaming is pretty much all about being a badass. You slaughter monsters, aliens, evil soldiers, rescue the girl, save the kingdom, planet, universe etc. Most of these games are populated by guys who you would never mistake for anything but a badass. But some games feature some of the cutest characters ever to give anybody an ass-whooping, and here are the top ones you wouldn't want to mess with on your best day:



11. Meracle (Star Ocean: Til The End of Time)

Gaming is filled with tons of sexy catgirls, but Meracle is deceptively amusing and adorable, and never crosses over into annoying, being the source of some of the best comedy moments in the game. She's also a complete maniac in battle, building her up properly with talents so as no guard and stun can make her the deadliest warrior in your group by a long shot.



10. Baby Mario & Baby Luigi (Mario & Luigi: Partners in Time, Mario Kart series)

Aside from being pretty decent drivers, any infants who travel through time in order to help their grown-up selves defeat evil aliens are babies who totally kick some ass. And they definitely aren't a hinderance like many younger partners in video games, having often to fight on their own against enemies just as powerful as anything the adult Mario Bros have ever faced.



9. Rocket the Slime(Dragon Quest Heroes: Rocket Slime)

Dragon Quest slimes are almost annoyingly adorable, being the official mascot of the DQ series and always grinning as though hiding something as you slaughter them mercilessly. Rocket is a rare breed however who manages to free his fellow slimes from the evil Plob. Plus he owns a giant tank that he can destroy just about everything with.



8. Bomberman (Bomberman series)

One of the most adorable mascots and yet one of the most psychotic. Seriously, the guy bombs the hell out of everything, and I mean everything. He will blow your ass to kingdom come just for looking at him the wrong way. He blows shit up with powerful explosives and looks adorable doing so. Seriously, everyone should be scared out of their wits whenever they see this guy anywhere, you know the little terrorist is just waiting for an excuse...



7. Moogle (Final Fantasy Series, Kingdom Hearts series)

Though mostly relegated to supporting roles as of late, the Moogles have a pretty solid history of badassery, most recently in the Tactics spin-off series, but their shining moment was probably FF VI, where not only was the incredibly powerful Mog a valuable party member, but early on in the game they fend off a fierce squad of soldiers from the evil Empire to defend an unconscious Terra.



6. Vivi (Final Fantasy IX)

He was supposed to be just a soulless weapon of mass destruction, but somehow an actual person emerged and we have one of the most endearing Final Fantasy characters ever. His childlike naivete and almost crushing moments of soul-searching make him someone you just wanna hold like a young child and tell them everything's going to be ok. And lurking under all that is still a weapon of mass destruction that could fry an army in 10 seconds flat if you truly piss him off.

 

5. Yoshi (Mario Series)
Mario's little green dinosaur sidekick has the toughest tongue (and 2nd strongest stomach) in gaming. The dude can eat just about anything, including spiny's and bomb-ombs, can hang from poles with it. Hell, he can even fly a little. That's pretty cool. To top off his badassness (and possible future descent into villainy), he takes his unborn young and hurls them at foes. That's like Punisher-level badassness right there.




4. Mickey Mouse (Kingdom Hearts, Epic Mickey)
Granted, his last 60 or so years of being someone Ned Flanders would think of as too bland doesn't hold well in his favor. But Mickey's early 8 & 16-bit games had him going on huge adventures and defeating villains with rather cool costume powers among others. And his recent role as mysterious Yoda-esque warrior in the Kingdom Hearts games have upped his badass credibility considerably. Add in the upcoming Epic Micky where he can kick your ass with a paintbrush and you have one cuddly ass-kicker.





3. Young Link (Zelda series)

Ganon is arguably one of the most badass villains in gaming. His plan is almost always to rule the world, and he always makes a very serious attempt (unlike say Bowser who has failed in his plans so many times it's a running joke now). And who usually stops him all by himself? More than a few times it's been a child named Link who takes on Ganon and his evil minions all by his lonesome, or with help from completely helpless sources (Tingle, Midna, Zelda, etc.). Mario might save the princess, but Link saves the world and usually the girl in the process, time and time again.



2. Mew (Pokemon series)

So adorable, and yet he could make Professor X's head explode with barely any effort. Arguably the most powerful psychic creature in all of fiction. This little pink dude can  probably rearrange the Universe if he really wanted to. He'd pretty much make any other badass run in complete terror, adorable or otherwise. Only one other adorable badass would probably have a chance of stopping him, and that's...



1. Kirby

Sure Mew is a powerful psychic, but a nearly indestructible pink ball of fluff that can swallow ANYTHING and copy its powers? That's the badass of all adorable badasses. Probably of regular badasses too. His upcoming Epic Yarn may be the cutest game of this generation and yet he does things like transform into a freaking giant tank! Kirby is the ultimate adorable badass, and if you tell him otherwise, he'll just swallow you up and spit you out like so many before...

That's the list. I plan to update again this week, hopefully Thursday or Friday. Until then, here's your TRAILER OF THE WEEK: The Dilemma

9/17/2010

Sony's biggest mistake with Move...

Well first things first. I have gotten a few hours in with Halo: Reach. Arguably the biggest improvement is that while previous games were mostly corridor shooters with a few open levels, Reach is mostly open and has a tad more variety to it. The much touted space combat isn't anything special, though and it's a pretty brief affair.The A.I., at leaston normal (I'm honestly barely good enough to play on Normal, no way I'm playing Heroic or Legendary) is vastly improved, with teammates actually being helpful and enemies actually employing tactics (though I think enemy A.I. being able to use armor lock is pretty goddamned cheap). It is an overall improvement, but if you are still playing Halo 3 (and a lot of people are) it's hard to imagine paying full price for this game (although with all the special offers going on this week with most places offering some kind of $20-25 gift card/coupon, that may be enough incentive for anybody on the fence). Ultimately, Reach lives or dies by its multi-player, and while that may be the huge incentive for some, I'm pretty much in the same boat as Penny Arcade guys:


And frankly since match-setting like that don't really exist, that doesn't really do it for me. However, I did just renew my Xbox live gold membership since they had it on sale for only $30 this week, so I may have something down the line to really take advanatage of that. Hell, it may even be Reach if there's a good sale on it.

Would you buy a movie made up entirely of game cut scenes? CEO of Activision and Gordon Gecko wannabe Bobby Kotick certainly believes so. And granted, this isn't actually a new idea, but usually it's something released as a bonus feature or something you can get for about $10 rather than the $20-30 Kotick is looking to charge. I don't think it's an evil thing, as seems to be the kneejerk reaction from the internet, but Kotick seems to be forgetting that pretty much 99% of story and acting in gaming still makes Michael Bay films look like oscar-worthy material. Until that changes, I seriously doubt many would pay to watch these kinds of films.

Finally, yes Move is out. And the reviews kind of speak to what I've already been talking about. It's impressive enough tech, but not really any compelling software. Sports Champions is a weak Wii Sports wannabe, and not one of the launch titles is impressive. Arguably most important, to really get the full use out of Move is pretty costly. At minimum (assuming you already have a PS3) you are spending a minimum of a $170 (for the bundle and 1 extra set of controllers). If you don't have a PS3, that bumps it up to a whopping $470. That a lot of money for HD waggle. Granted, if Sony actually really sticks with Move, we may see some amazing stuff come out, but that's probably going to be next year at the earliest, and most companies (and gamers) probably won't wait that long.

That's all for today. I leave you with the FREE GAME OF THE WEEK: My First Quantum Translocator

9/14/2010

The "I'm not talking about Reach" post

Not that I don't plan to, but seeing as it's on the way from gamefly, I'll wait til it actually gets here before talking about it anymore (which will hopefully be tomorrow).

But hey other games came out this week, arguably most notably yet another attempt to cash-in on Lord of the Rings, Aragorn's Quest. While I am certianly not against the idea of LOTR games out when there's no movie to promote, these should be games that really further explore the Middle Earth universe, not unoriginal cash grabs no one cares about. Arguably the only interesting note about this game is that it is compatible with the Playstation Move, though I seriously doubt such a lazy attempt will make good use of it.

More importantly, the best sitcom on network TV, Big Bang Theory, had its third season released today. If you haven't seen the fantastic episodes (including 2 awesomely evil appearances by the fantastic Wil Wheaton) this is a great opportunity to catch up.

And also a couple of big anniversaries happened recently. Firstly, the Playstation, the unbelievable juggernaut borne of a hapless rift between Sony and then completely dominant Nintendo, came out 15 years ago. To celebrate, Sony is having sales on PSone classics every week, so keep an eye out. Last week it was the rpg classic Suikoden, at a sweet price of $2.99. Hopefully they will put actual classics on sale each week, as the PS one library is filled with many titles no one would consider classic. I'm personally hoping for a nice sale on FFIX, as that would be a good excuse for me to own it digital form in addition to physical.

A much bigger anniversary is Mario's 25th. It's crazy to think the icon who essentially rebooted the whole gaming business is still around, as good as ever. You can certainly question other Nintendo properties, and possibly even his foray into other arenas, but the main Mario titles have rarely had a misstep, even extending to the surprisingly excellent series of role-playing games extending all the way back into the Super NES era. It's hard to imagine another 25 years of consistent quality, but if anyone can get it done, it's Nintendo.

ok, that's really all for today. I leave you with the TRAILER OF THE WEEK: Hereafter

9/12/2010

Bungie's finest hour...

Halo: Reach. Most fans of the series and especially anybody who read the surprisingly excellent Fall of Reach know that it's a story about the fall of humanity's second home from a massive Covenant invasion. It's also Bungie's last Halo game possibly ever (they've said it's their last, but you never know), as they have moved on to try their hand at a new multi-platform franchise.And admittedly, the formula may be feeling a bit tired at this point. My personal interest isn't that high, even though I've watched most of the promotional vids and been reading the glowing reviews. And that sort of apathy seems like the common opinion among non-frat boy gamers, with more realistic games like Modern Warfare 2 still dominating their Deathmatch time. That being said, there are a lot of really great offers to entice people to buy it and I will certainly at least be renting it and hopefully give me opinion Wednesday or Thursday.

And yes, I have gotten in some time with Birth By Sleep. I've been playing through Aqu's (the female keyblade wielder) story. That admittedly may not have been the best option to start, as she comes at a point in each world where a lot hasalready happened, making the narrative downright confusing. But the battles are still just as engaging, its one of the most gorgeous psp games to date, and its still fun to see all the Disney characters, especially since this is mostly completely new territory you are exploring. They ditched the biggest glaring flaw of KH I & II-there is no gummi ship! Though the camera still has issues that actually become more problematic with this being mainly a solo adventure as compared to the main games in the series where you usually have at least 2 partners. But unlike the slightly underwhelming 358/2 days and the mostly terrible Chain of Memories, this is a true Kingdom Hearts title. The fact that it doesn't feature the continuing adventures of Sora & co. should be nothing more than a minor quibble, making this one of the few really good reasons to own a PSP.

Ok that's really it for today as I'm incredibly tired from working virtually the whole day and most of the weekend. I should be back Wednesday with thoughts on Reach, Move and a couple other things. Til then, here's your FREE GAME OF THE WEEK: Vertical Drop Heroes

9/08/2010

Batman>Spider-Man

Ok, this post is later than I expected, but I spent most of last night and this morning finally finishing off Star Ocean 4, which I've been working through off and on since late last year. I did pick up Birth By Sleep on Tuesday, but to be honest, I've only played  few minutes, which isn't really enough for any kind of proper impression or full review. I will hopefully have one next time I post, which should be tomorrow or Friday.

Two games I did manage to play before I got into my lengthy Star Ocean session were two big superhero releases that came out this week: Spider-Man Shattered Dimensions & Batman : The Brave and the Bold. Ever since Arkham Asylum came out last year and showed everyone exactly how to do a superhero game, everyone was hoping other studios would take note. For its part, Shattered Dimensions starts with tons of promise. The looks of the different dimensions and the face that they all have different play styles seems to promise the best Spidey game since Spider-Man 2. But it all falls apart due to extremely loose and shoddy controls. For instance, in the Noir universe, which is completely based around stealth, I can't even do a from above take down with an enemy right below me half the time. In more action-packed universes where precise web-slinging is pretty essential, it constantly doesn't respond in a timely manner or I web jump when I should be just swinging. Even wall-crawling is problematic. Though arguably this could be worked through if the camera was competent. It's complete and absolute garbage. I can't even see where I am going most of the time. It's too bad because the presentation and ideas are great, a decent camera could've saved it.

Now Brave and the Bold starts off much like Spider-Man. The presentation is right in line with the look and the surprising humor of the brilliant but short-lived cartoon. The game itself is presented as an old-school brawler along the lines of Streets of Rage and Scott Pilgrim, and while its a fairly simple premise, its fun and it works. But it's hard to reccomend at $40 to all but the biggest B & B fans because it's a so simple. A $15-20 downloadable title seems much morethe proper price. Still, way better than Spider-Man.

Hopefully someone will actually take the lessons of Arkham Asylum and incorporate without just trying to copy them. Until then, we just have to wait for Arkham City.

Ok, that's pretty much it for today. Have to actually get some time in with Birth By Sleep so I can give some impressions next time. In the meantime, here's your TRAILER OF THE WEEK: Due Date

9/03/2010

You just can't keep a shitty franchise down...


Yup. Duke Nukem lives again. I really don't get the continuing appeal of this franchise. It hasn't even been good since it's heyday of 2D sharware, much less it's unexplainable explosion of popularity by going to 3D and ripping off everything from Doom to Evil Dead. Nevertheless, it just won't seem to die. Of course, I dunno what anyone's expecting at this point, the game has been in the works in some form or another for like 15 years. The final product, assuming it ever actually comes out, will probably be extremely dissapointing, we've seen it before with games that take multiple generations of consoles to be made such as Kameo & Too Human. Granted, 2K games is no slouch, but we already are overloaded with ridiculous macho heroes in games, I don't see this making much of a dent.

Ok so rather than outright buying, I ended up renting both Metroid: Other M and Disney's Guilty Party. Metroid: Other M's flaws are fairly apparent right from the get go, but easily the biggest flaw is the godawful story and acting. Nintendo's never reallytried to put together a deep story for any of their flagship characters, and this is a prime example that they probably shouldn't. And there's better acting in porn. The saving grace is probably the combat. Sure, first person is clunky, but it's handled well enough that it's not an issue and moves she as jumping on an enemy and shooting it in the head never get old. I'll probably pick it up somewhere down the line, but honestly I've got several lengthy rpgs in my backlog I'd rather work on first.

Guilty Party on the other hand is a surpring delight (aside from the incredibly annoying theme song). The  characters you can play are varied and interesting. The minigames are admittedly mediocre, but the game's Clue-esque mystery solving is it's biggest draw. This isa pretty prime exmple that casual isn't a dirty word and can be fun and done extremely well if actual effort is put into it.

Finally, a bit further thought on the whole Xbox live price hike. Last time I commented that it seems like a lot just to play Halo. But as Tycho has rightfully pointed out, I am one of those who doesn't really play online much(the last game I seriously got into online was Halo 3), so the value of easy matchmaking and cross-game chat along with various other subtle but important differences easily make the soon to be $5 are month a worthwhile investment for most. However, seeing as my primary uses are things I would get equal performance of on other consoles (netflix streaming)  or would get for free anyways (updates, most demos, etc.), it's still not a worthile investment for me personally.

Ok, that's pretty much all for today but I should most definitely be back by Tueday with thoughts on Birth By Sleep and Spider-Man: Shattered Dimensions along with anything else that goes down. Til then, here's your FREE GAME OF THE WEEK: KA-BLOOM

8/31/2010

Teh worstest Nintedo game everz!!!

It's generally accepted that the large majority of the Wii's library is filled with piles and piles of completely useless shovelware. Why does anybody continue to buy it, then? It can't just be Wii Sports Resort & Wii Fit, right? Oh alright, it probably can. But odds are if you are not one of the casual gaming crowd (i.e. somebody who actually made trash like Carnival Games a success) and you own a Wii, it's pretty much for the first party exclusives that you can only get your hands on by owning a Nintendo system. There are a couple other hot properties Nintendo has, but generally they've kept an extremely loyal hardcore following with the holy gaming triumvirate of Mario, Link & Samus. These 3 legendary gaming icons and their series are generally considered some of the finest gaming ever offered. Nearly every title has been met with resounding critical acclaim and huge sales. The most amazing thing is probably that though these are Nintendo's flagship franchises, they have rarely played it safe. Each entry is usually a drastic departure from the previous one, and in over 20 years, this has rarely resulted in a bad game.

With this in mind, Metroid: Other M hits today, and reviews started popping up Friday. And compared to the usual high praise, it's taking quite a beating. The majority of reviews are positive, but even those have similar complaints of a terrible story and a very clunky first-person mode. I'm honestly not sure if this will affect sales much, Nintendo loyalists tend to treat anything given less than an outstanding review as "bias" and will snatch it up. I most likely will be picking it up later today, so hopefully I'll be able to at least give some impressions next time I update (most likely Thursday).

Also out today may be the sleeper hit of the year for the Wii. Earlier I said most of the Wii's more casual oriented library is pure garbage. Which frankly might be an insult to garbage. But once in a blue moon, the planets align correctly and you get a really fun game that's aimed at casual crowds yet really well done. This may very well be Disney's own take on Clue, Guilty Party. Not only are the early reviews pretty solid, this quirky little out of nowhere title got quite a bit of attention at E3 for actually being quite fun. I also hope to pick this up today so I'll give my impressions on that as well.

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Actually Gamestop apparently has a plan to detail with the inevitability of everything going digital, and boy is it stupid. Granted, I don't think the day where you download all your games is only 5-10 years years away. The PSPgo being a total and utter failure is evidence of this. There's still a lot of things to work out in the digital space, proper pricing probably being the biggest one, but also that the public is slow to adapt to a huge shift in media. Sure, internet savvy users are already chomping at the bit, but if the internet actually represented anywhere close the majority of the populace, the Wii would be a failure and Scott Pilgrim would be the highest-grossing film of all time. That being said, Gamestop's so-called solution is pretty stupid. Who is going to want to go to the store, purchase content to download, then go back to download it? It's probably still a couple decades off really, but once games truly go digital, Gamestop is in big trouble.

Microsoft has really had a hard time continuing to truly justify charging people to access features most other consoles give you for free (streaming netflix, online play, etc.). So what are they doing about that? They are raising prices.



Sure, that makes sense, the economy is just booming right now, so why not raise prices? Granted, if you buy in before the price hike, you actually save $10 off the previous price of $50 (and if you buy cards instead of renewing online you could be set for years). But I feel most will see this as a ridiculously ludicrous expense just to play Halo: Reach online.

Ok that's all I have for today, but hopefully I should be back Thursday or Friday with impressions of both Metroid: Other M & Guilty Party as well as anything else going on. Til then, here's your TRAILER OF THE WEEK: The Town

8/26/2010

Sony not expecting Move to well, move?

In a rare show of caution, Sony is actually not only saying that their entry into the motion control field might not be a huge hit come launch day, they are practically expecting it to start off slow. While this rare attitude towards the launch is almost commendable, one has to wonder about the VP's comment, comparing it to the "hugely successful" Eyetoy. Pretty much nobody actually owns an Eyetoy aside from the small cult following behind Eye of Judgement. It also causes worry about what kind of post-launch support Move will have, as the library of titles that even support Eyetoy is practically non-existent. Sure, Sony is pushing plenty of titles out of the gate, but if sales don't really happen right away, will it be much like the Eyetoy or even Wii's Motion-plus where only a few titles even support it? And sure, some major titles (LittleBigPlanet 2, SOCOM 4, Heavy Rain) are having Move support, but if the experience is equal or better with a normal controller, why switch in the first place? That's probably what most gamers will end up thinking. The real failure on the Wii has been publishers rushing in with a bunch of "me-too" titles with minimal effort. Nintendo and a few select others have shown that quality games that offer a really unique experience can be done that you currently can't get on other platforms. All I've seen so far from the Move lineup is a bunch of Wii knockoffs. And frankly, even if the response is tighter, it won't matter if Move can't offer something unique. They need something that you couldn't possibly pull off on a Wii. Ironically, something like Kinect's in-development Star Wars title would probably be perfect, assuming it could really do 1-to-1 motion.

Well all I've really got left for the day is Shank demo impressions. It's actually pretty reminiscent of the Scott Pilgrim games in a lot of aspects. Has a great, unique style in gloriously unapologetic 2D. And seems nearly impossible and downright cheap in single-player. Encouraging multi-player is all good, but these two titles could also offer a much stronger single-player with just a little tweaking. Hopefully they'll at least fix it in Scott Pilgrim soon, as I'm getting a little tired of being killed by Ramona's lesbian ninja ex...

That's pretty much it for today, I might have something about Metroid: Other M this weekend if I have time. Til then, here's your FREE GAME OF THE WEEK: Megaman vs.Metroid

8/24/2010

I don't feel I have to wipe everybody out, Tom. Just my enemies...

Granted, to anybody who has wanted to play a modern-day Godfather, you could just pick up any of the GTA games or their various impersonators. But a true GTA-style game set in the same era as the seminal Godfather films has been surprisingly rare. But with Mafia II, the sequel to the classic PC title (and very terrible PS2 port), wannabe Italian mobsters finally get their chance. I did play the demo released a couple of weeks ago, and it seems to support most of the reviews, that the presentation and story is great, but the gameplay could use a little work. Still probably a worthwhile purchase if you enjoy that style of game or just really great story-telling though.

PS3 & 360 gamers get another high-profile downloadable title out this week in Shank, which essentially looks like a 2D God of War with its over-the-top ultra-stylized violence. I plan to download the demo at some point today or tomorrow and hopefully give impressions in my next post.

Teenage Mutant Ninja Turtles has had many variations over the years, and they all came together in a glorious mash-up titled Turtles Forever. And now it's been put out on DVD, which you think would be a glorious occasion, but it's a release with a good 9 minutes trimmed out and completely devoid of extras. This seems like a movie tailor-made for Turtles fans of all ages which makes it seem incredibly stupid to release this in such a form. Hopefully some kind of super ultimate edition will come out and rectify this horrible mistake.

Finally, I happened to catch the pilot episode of No Ordinary Family. Best described as a live-action Incredibles, I was really hoping Michael Chiklis and Julie Benz would make this worthwhile, but judging strictly on the pilot, it's pretty terrible writing. Like truly awful. I was cringing most of the way through, hoping it would pick up. It did have some slightly interesting foreshadowing, but if it doesn't improve quick don't expect it to become a regular sci-fi viewing.

That's all for now, hopefully should be back Thursday or Friday with Shank impressions and some other things. Until the, here's your TRAILER OF THE WEEK: Let Me In

8/20/2010

The 12 worst sci-fi shows of all time

Ah the beleaguered sci-fi genre. Always a huge risky gamble for networks, its no wonder occasionally it rarely eve has a solid presence on tv. Even the best shows usually have to fight hard to find a solid audience. And for every great show like Battlestar Galactica, there are a dozen sub-par shows (most of which are on this list), including shows that seem to throw in sci-fi elements just for the hell of it. Such as:




12: Family Matters

What? Family matters was a crappy sitcom! Not a sci-fi show! I say otherwise. Had the show truly go on its original intended theme, which was a middle-class black family, I would certainly agree with you. But most internet-savvy people know the story of the most annoying nerd ever, Steve Urkel. He was supposed to be a one-shot character, but was so popular he became more of a focus of the show so much so where the family was pretty much irrelevant to the point of characters popping in and out of continuity or disappearing entirely with no justification. This quickly became the Steve Urkel show, all about his wacky misadventures with science. Which included, but were not limited to alternate personas (which he was able to change into with a potion or chamber), robots and time travel. It had tons of sci-fi elements to it, mainly because it was a horribly unfunny show that relied on outrageous scenarios to cover for that fact.


11. Small Wonder: Arguably one of the creepiest concepts ever for a show, Small Wonder was basically a giant endorsement for child slave labor. Lots of shit happened in this show that supposedly ok because the kid was "just a robot". I'm pretty sure Data, the Cylons and most other sci-fi robots would have something to say about that too. Also, the kid was just plain creepy. Any kid behaving like that would be put under for psych eval in quick order. One of many examples on this list that for whatever reason, sci-fi and comedy don't really mix all that well.



10. Homeboys from Outer Space: One of the many abominations from the short-lived UPN network (which  merged with the slightly less awful WB network to create the mostly awful CW). The borderline racist concept-It's just so wacky that 2 black guys would be in space! Is moronic all on its own, add in tired jokes, production values that made MST3K look impressive, and two extremely unfunny "comedians" as the stars, and you've got a show that is a constant presence on just about any worst list ever.



9. Whoops!: Yeah, that's pretty much the only pic I could find. But this might be the worst sitcom ever made. It's about a nuclear holocaust that apparently only 6 people survived (for really stupid reasons such as being in a Volvo). Bring on the comedy! I'm not saying a comedy about a nuclear holocaust couldn't work, but in traditional dumb sitcom fashion they went for the lowest common denominator, relying on slapstick and featuring really awful production values, with such brilliant plot lines as Santa Claus not being able to save Mrs. Claus and all the elves because HE DIDN'T KNOW HOW TO WORK A DOOR. Yeah, how this thing even got a pilot is beyond me.



8. Heroes: Ah Heroes, such a promising show. The first season was absolutely brilliant. Then things went downhill really fast. Even the creators to their credit acknowledged that essentially they didn't know what the hell they were doing, but they never found their footing again and each season got exponentially worse until its merciful cancellation this year. This is a show that in one of its moments, had a character carry around a turtle on a "spiritual journey". FOR SEVERAL EPISODES. Add to that a tendency to change characters powers and how they worked on a whim and you have one of the most incoherent shows in history.



7. Enterprise: Few shows can lay claim to essentially killing off a thriving franchise and making it in desperate need of a reboot, but hey, JJ Abrams version of Star Trek may have never seen the light of day had Enterprise not been such an awful show. Granted, the popularity of Star Trek in general had been gradually declining since TNG ended, as DS9 and Voyager weren't quite as capable of duplicating the same success. But Enterprise was the real nail in the TV coffin, with characters that were simply boring at even the best of times, a time-traveling plot running through most of the series' run without much rhyme or reason, and episodes that featured things like Captain Archer's dog being sick and trying to find out Tripp's favorite food. Space exploration at its finest, indeed.



6. Manimal: Aside from an extremely stupid name, this travesty of a show featured a cop who could turn into virtually any animal he wanted to. Not a horrible concept all by itself, but add in ridiculously awful production values and the show never had a chance. It seems that the producers of a lot of these shows don't seem to realize that they need a decent budget in the first place in order for them to last.



5. Robocop: Robocop the movie was awesome. It was bloody and gritty. Robocop the series was anything but. Aimed at teens for some unfathomable reason, the violence was gone, Robocop never killed anybody, and the evil OCP corporation was portrayed more as bumbling fools who were merely criminally stupid than actually evil. It even messed with basic continuity (i.e. in the movies everyone knows who Robocop was before he died, it's a key subplot, in the show, no one does). Why this was even made is beyond me, I mean that'd be like making saturday morning cartoon of Sin City.



4. Beauty and the Beast: Yeah, I have no idea how this even existed ever. Let's take the story of Beauty and the Beast, except there's no curse, he's just a random freak, and they solve crimes in modern day! How much blow did TV execs get offered to believe this was a good idea? A truly horrible concept that should have never gotten off the ground, it was actually amazingly popular until Linda Hamilton left, then no one cared anymore and it was canceled in short order.



3. Mortal Kombat: Conquest: Yeah, adapting video games is seemingly always a bad idea, be it movies or TV, and this might be the worst of the lot. It didn't even feature most of the rather large MK cast, focusing pretty much on Kung Lao and making up several unnecessary characters. Why they think they could make a series based on a fighting game is mind-boggling at best, and like most shows of this type, it suffered from bad acting, worse writing, and laughably awful production values.

2. Ok yes, the original TMNT movie was live action, and it's awesome. But that doesn't mean you should make a whole series that is live action, it just gets to Power Rangers-level of ridiculousness (which they had a crossover with oddly enough). But really, the major psychological trauma was Venus De Milo, the first femal ninja turtle:


Seriously, WHAT THE FUCK IS THAT?!? But all of the combined above ridiculousness is nothing compared to:



1. Baywatch Nights: Let's see, what made Baywatch popular? Surely it was Michael Hasslehoff, and absolutely nothing else. So clearly, we should give the guy his own show as the same character, only with a job as a P.I.(which it's not really clear if this is a part time gig or he's just switched careers). What you say? That's not enough? Well let's make it a poorly done X-Files riipoff in the second season dealing with ghosts, werewolves, vampires, aliens and the like. Yeah, not suprisingly, that not only didn't work, but made this one of the most mind-baffingly awful shows this side of Walker: Texas Ranger. This is truly the most godawful attempt at sci-fi ever. No contest. The only way it might've worked is they added a laugh track.

Ok that's the list. I will try and post one more time this week, but Monday or Tuesday is looking more likely. Til then, here's your FREE GAME OF THE WEEK: Achievement Unlocked 2

8/18/2010

6 things all video games must have! But don't really need...

Ok, Scott Pilgrim failed. Epically. People can point to reasons why and why not, personally I like this article over at Den of Geek, basically pointing out that the initial box office probably doesn't actually matter for a film like this, as the fanbase and critics loved it, and it's almost bound to do very well on DVD.

Now, onto today's main topic: When considering making a game, what needs to go into it? It seems like there's almost a checklist these days that every single game needs to have a certain basic set of features. It's not a completely universal thing, but enough so that it's expected and getting to the point where even games as different as Fable & Red Dead Redemption are actually pretty similar on a lot of levels. Do games really need all this stuff? Probably not, which is why a lot of feels shoehorned in. So let's get to the list:

3-D!: 3-D has been around a long time. It's been the standard for games essentially since the original Playstation came out, and while a great many games have come out that wouldn't work without 3D, the consequence has been the near disappearance of fantastic 2D games. Why? Nintendo pretty much seems to get the idea that 2D is a really viable option, with their big holiday titles (Kirby's Epic Yarn & Donkey Kong Country Returns) being 2D, but that probably also has something to do with just how insanely successful New Super Mario Bros. does as well. There is an extreme lack of these on the PS3 and the 360 unless you count some of the games on PSN/XBLA. There is an audience for these, and given the skyrocketing budget of games these days, more developers should be looking that way.

Realism: This is arguably the hardest for me to understand as I'd say 99% of us play games to escape reality. Yet games getting more realistic is the in thing more and more. Bullets doing real damage, needing to eat, etc. Why? Why in games do you need to even consider this stuff? I really don't want to worry about maintaining relationships, my health by having to worry about what I eat or having to follow some kind of medical procedure (see Metal Gear Solid 3) instead of just using a goddamned medpac.

Moral Choice: With games like Mass Effect; Moral Choice is an essential gameplay element. Unfortunately, now it's being shoehorned into a lot of other games without much thought. You can be a complete bastard in Fable II or Red Dead Redemption, but it doesn't affect the story. And really, unless it changes the way the story plays out drastically, it's extremely unnecessary. But it's creeping into more and more titles with haphazard results. Arguably the biggest Wii title coming out this year is Epic Mickey, which seemed to actually have a really solid morality system, then after moronic focus testing, has some sort of middle ground that's sure to please no one compared to what it could have been.

An Open World: It really kickstarted with Grand Theft Auto III, and in that series and some like it, it makes sense. But many games just seem to throw in an open world without much thought to what to actually do, when a linear approach would've been much better. I mean sometimes just getting from point A to Point B in those is a laborious chore in itself. off the top of my head the perfect example is probably No More Heroes (which is a little older, but being remade for the 360 & PS3). A fantastic action game with an open world you must go through to get to your missions, but it was completely empty. No citizens, no random thugs to beat up, nothing. What was the point? Apparently none, as it was just dropped completely in the sequel.

Multi-Player: Bioshock was a fantastic single-player experience. I was hoping the sequel would offer something similar, but the single-player was diluted in favor of really mediocre multi-player. Splinter Cell sells itself as a gritty single-player spy game, but instead we get a very short single-player experience. Multi-player is all well and good, but not if it comes at the expense of delivering a quality, lengthy single-player one. Nearly every game these days really feels the need to put in some kind of multi-player aspect, no matter how minor. Even Dragonquest IX, an-old school style rpg, has completely unnecessary (and frankly, clumsy and pointless) multi-player features. It's the old trying to please everyone one while pleasing no one routine and its getting old. Game companies need to really realize that there are actually seperate audiences that can support a dedicated single-player experience, as well as a multi-player one, which brings to to my last item on the last:

Single-Player: This seems to be something the game companies are slowly realizing, with MMOs finally making once in a blue moon appearances on consoles (MAG, FFXIV, etc.), but most games seem content with hedging their bets, providing both single and multi-player, and one usually suffers horribly. Any multi-player game could probably succeed if it creates a really well-developed experience. The only reason PC gaming is still alive is because it can deliver a dedicated multi-player experience, but consoles, despite being far more dominant, have barely dipped their feet in the water. Hopefully some game will come along soon that changes all that. Because until then, fans of either type of play suffer because developers feels the need to include both.

Ok, that's all for today, I should be back tomorrow or Friday with something else, until then, here's your TRAILER OF THE WEEK: DON'T BE AFRAID OF THE DARK


8/14/2010

Epic Scrooge?

What does Warren Spector, creator of Deus Ex and the upcoming Epic Mickey game want to do next? Ducktales, that's what. Now, the original Ducktales game is a true NES classic, and if anyone could bring it into modern day gaming while retaining the inherent greatness of the license, it's Spector. If Epic Mickey id half as good as it seems, Warren Spector should have spin on nearly every Disney property, frankly.


I did manage to go see Scott Pilgrim at midnight on Thursday, and it was a truly amazing film. This is kind of like if Hollywood actually treated video games with the respect they deserved when making them into movies, because although yes it's based on a comic, Scott Pilgrim is pretty much like a video game, with tons of references littered throughout. Even if you are not familiar with the comics, if you are a geek. you will probably loves this movie, as it totally works (i.e. my fiancee & her cousin saw it with me, having almost no knowledge of the series, and absolutely loved it). It's funny, charming original and action-packed. This is easily the most fun I've had at theatres this year so far, everyone should go see it.

Video game novels are pretty much a crapshoot. I've read several, and they mostly range from not horrible to nearly unreadable (the Halo series of books covers the entire range). These days, I'd probably need a little extra incentive to pick one up. The people behind the upcoming Fable novel, The Balverine Order, seem to release this, and are offering a code for an exclusive yet-to-be named weapon if you purchase the novel. Granted, exclusive items haven't seemed to do much in games beyond being a status symbol, but as a somewhat avid reader, I'll support anything that encourages reading (plus the fiancee is completely obsessed with Fable II and is highly anticipating the 3rd game, so I pretty much have to buy it).

Finally, Star Wars is really finally coming to blu-ray, but only in the newer crappier "Greedo shot first" editions, and possibly only in all-in-one box set with all 6 films. Screw you Lucas. I'm pretty sure I'm passing on anything Lucas has a hand in forever, as he's essentially spent the last 20 or so years ruining two of the biggest franchises of all time.

All right, that is it for today, I should hopefully be back by Tuesday with... something.